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fix(Core/Player): Quest failure sound when inventory full (#20970)
* Add quest failure sound when inventory is full or quest failed * Fix sound being played for all players & move call to correct function
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@@ -279,6 +279,7 @@ bool Player::CanAddQuest(Quest const* quest, bool msg)
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else if (msg2 != EQUIP_ERR_OK)
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{
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SendEquipError(msg2, nullptr, nullptr, srcitem);
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PlayDirectSound(QUEST_SOUND_FAILURE, this); // Play failure sound
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return false;
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}
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}
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