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fix(Core/Spells): improve displaying spell category cooldowns in client UI. (#8172)
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@@ -10225,7 +10225,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 ite
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continue;
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}
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_AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, true);
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_AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && catrec && rec && catrec != rec);
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}
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}
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}
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