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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Core/Misc: Replace ACE_UINT* to uint* (#1628)
* Core/Common: Replace ACE_UINT* to uint* * #include "Common.h"
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@@ -42,12 +42,12 @@ class MapUpdateRequest : public ACE_Method_Request
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Map& m_map;
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MapUpdater& m_updater;
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ACE_UINT32 m_diff;
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ACE_UINT32 s_diff;
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uint32 m_diff;
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uint32 s_diff;
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public:
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MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d, ACE_UINT32 sd)
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MapUpdateRequest(Map& m, MapUpdater& u, uint32 d, uint32 sd)
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: m_map(m), m_updater(u), m_diff(d), s_diff(sd)
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{
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}
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@@ -65,10 +65,10 @@ class LFGUpdateRequest : public ACE_Method_Request
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private:
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MapUpdater& m_updater;
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ACE_UINT32 m_diff;
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uint32 m_diff;
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public:
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LFGUpdateRequest(MapUpdater& u, ACE_UINT32 d) : m_updater(u), m_diff(d) {}
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LFGUpdateRequest(MapUpdater& u, uint32 d) : m_updater(u), m_diff(d) {}
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virtual int call()
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{
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@@ -113,7 +113,7 @@ int MapUpdater::wait()
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return 0;
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}
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int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff)
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int MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
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{
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TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
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@@ -130,7 +130,7 @@ int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff)
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return 0;
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}
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int MapUpdater::schedule_lfg_update(ACE_UINT32 diff)
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int MapUpdater::schedule_lfg_update(uint32 diff)
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{
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TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
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@@ -19,8 +19,8 @@ class MapUpdater
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friend class MapUpdateRequest;
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friend class LFGUpdateRequest;
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int schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff);
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int schedule_lfg_update(ACE_UINT32 diff);
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int schedule_update(Map& map, uint32 diff, uint32 s_diff);
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int schedule_lfg_update(uint32 diff);
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int wait();
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@@ -662,7 +662,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
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// manage memory ;)
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ACE_Auto_Ptr<WorldPacket> aptr (new_pct);
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const ACE_UINT16 opcode = new_pct->GetOpcode();
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const uint16 opcode = new_pct->GetOpcode();
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if (closing_)
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return -1;
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@@ -220,7 +220,7 @@ WorldSocketMgr::~WorldSocketMgr()
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}
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int
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WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
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WorldSocketMgr::StartReactiveIO (uint16 port, const char* address)
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{
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m_UseNoDelay = sConfigMgr->GetBoolDefault ("Network.TcpNodelay", true);
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@@ -266,7 +266,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
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}
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int
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WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address)
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WorldSocketMgr::StartNetwork (uint16 port, const char* address)
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{
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if (!sLog->IsOutDebug())
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ACE_Log_Msg::instance()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
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@@ -13,6 +13,7 @@
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#ifndef __WORLDSOCKETMGR_H
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#define __WORLDSOCKETMGR_H
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#include "Common.h"
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#include <ace/Basic_Types.h>
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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@@ -29,7 +30,7 @@ public:
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friend class ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>;
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/// Start network, listen at address:port .
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int StartNetwork(ACE_UINT16 port, const char* address);
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int StartNetwork(uint16 port, const char* address);
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/// Stops all network threads, It will wait for all running threads .
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void StopNetwork();
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@@ -40,7 +41,7 @@ public:
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private:
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int OnSocketOpen(WorldSocket* sock);
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int StartReactiveIO(ACE_UINT16 port, const char* address);
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int StartReactiveIO(uint16 port, const char* address);
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private:
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WorldSocketMgr();
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