From 30b0325cee4a1b7b3992b80ea863483fc6fc0d30 Mon Sep 17 00:00:00 2001 From: Kargatum Date: Tue, 26 Mar 2019 13:38:16 +0700 Subject: [PATCH] Core/Misc: Replace ACE_UINT* to uint* (#1628) * Core/Common: Replace ACE_UINT* to uint* * #include "Common.h" --- src/server/game/Maps/MapUpdater.cpp | 14 +++++++------- src/server/game/Maps/MapUpdater.h | 4 ++-- src/server/game/Server/WorldSocket.cpp | 2 +- src/server/game/Server/WorldSocketMgr.cpp | 4 ++-- src/server/game/Server/WorldSocketMgr.h | 5 +++-- 5 files changed, 15 insertions(+), 14 deletions(-) diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp index 3377b7455..3d1a07481 100644 --- a/src/server/game/Maps/MapUpdater.cpp +++ b/src/server/game/Maps/MapUpdater.cpp @@ -42,12 +42,12 @@ class MapUpdateRequest : public ACE_Method_Request Map& m_map; MapUpdater& m_updater; - ACE_UINT32 m_diff; - ACE_UINT32 s_diff; + uint32 m_diff; + uint32 s_diff; public: - MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d, ACE_UINT32 sd) + MapUpdateRequest(Map& m, MapUpdater& u, uint32 d, uint32 sd) : m_map(m), m_updater(u), m_diff(d), s_diff(sd) { } @@ -65,10 +65,10 @@ class LFGUpdateRequest : public ACE_Method_Request private: MapUpdater& m_updater; - ACE_UINT32 m_diff; + uint32 m_diff; public: - LFGUpdateRequest(MapUpdater& u, ACE_UINT32 d) : m_updater(u), m_diff(d) {} + LFGUpdateRequest(MapUpdater& u, uint32 d) : m_updater(u), m_diff(d) {} virtual int call() { @@ -113,7 +113,7 @@ int MapUpdater::wait() return 0; } -int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff) +int MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff) { TRINITY_GUARD(ACE_Thread_Mutex, m_mutex); @@ -130,7 +130,7 @@ int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff) return 0; } -int MapUpdater::schedule_lfg_update(ACE_UINT32 diff) +int MapUpdater::schedule_lfg_update(uint32 diff) { TRINITY_GUARD(ACE_Thread_Mutex, m_mutex); diff --git a/src/server/game/Maps/MapUpdater.h b/src/server/game/Maps/MapUpdater.h index 7afbfd5cb..862f859ae 100644 --- a/src/server/game/Maps/MapUpdater.h +++ b/src/server/game/Maps/MapUpdater.h @@ -19,8 +19,8 @@ class MapUpdater friend class MapUpdateRequest; friend class LFGUpdateRequest; - int schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff); - int schedule_lfg_update(ACE_UINT32 diff); + int schedule_update(Map& map, uint32 diff, uint32 s_diff); + int schedule_lfg_update(uint32 diff); int wait(); diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 2b22429c4..ac1d9372f 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -662,7 +662,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct) // manage memory ;) ACE_Auto_Ptr aptr (new_pct); - const ACE_UINT16 opcode = new_pct->GetOpcode(); + const uint16 opcode = new_pct->GetOpcode(); if (closing_) return -1; diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp index d5430f786..b8a1b9fa7 100644 --- a/src/server/game/Server/WorldSocketMgr.cpp +++ b/src/server/game/Server/WorldSocketMgr.cpp @@ -220,7 +220,7 @@ WorldSocketMgr::~WorldSocketMgr() } int -WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address) +WorldSocketMgr::StartReactiveIO (uint16 port, const char* address) { m_UseNoDelay = sConfigMgr->GetBoolDefault ("Network.TcpNodelay", true); @@ -266,7 +266,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address) } int -WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address) +WorldSocketMgr::StartNetwork (uint16 port, const char* address) { if (!sLog->IsOutDebug()) ACE_Log_Msg::instance()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS); diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h index dd48ca235..d33ec273a 100644 --- a/src/server/game/Server/WorldSocketMgr.h +++ b/src/server/game/Server/WorldSocketMgr.h @@ -13,6 +13,7 @@ #ifndef __WORLDSOCKETMGR_H #define __WORLDSOCKETMGR_H +#include "Common.h" #include #include #include @@ -29,7 +30,7 @@ public: friend class ACE_Singleton; /// Start network, listen at address:port . - int StartNetwork(ACE_UINT16 port, const char* address); + int StartNetwork(uint16 port, const char* address); /// Stops all network threads, It will wait for all running threads . void StopNetwork(); @@ -40,7 +41,7 @@ public: private: int OnSocketOpen(WorldSocket* sock); - int StartReactiveIO(ACE_UINT16 port, const char* address); + int StartReactiveIO(uint16 port, const char* address); private: WorldSocketMgr();