chore(Core): Remove unnecessary slang Cosmetic (#9325)

* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
This commit is contained in:
acidmanifesto
2021-11-25 08:31:54 +01:00
committed by GitHub
parent 60d90aee3d
commit 29f49108a5
36 changed files with 73 additions and 74 deletions

View File

@@ -369,7 +369,7 @@ public:
Player* target = myList.front();
if (me->GetVictim()->GetGUID() != _tankGUID || target->GetGUID() != _offtankGUID)
{
// remove manually from previous, single target flag has nothing to do with this shit as caster is in every case different... tc retards
// remove manually from previous, single target flag has nothing to do with this as caster is in every case different.
if (_tankGUID)
if (Player* prevTank = ObjectAccessor::GetPlayer(*me, _tankGUID))
{

View File

@@ -589,7 +589,7 @@ public:
// AIR PHASE EVENTS BELOW:
case EVENT_AIR_PHASE:
// pussywizard: unroot may be scheduled after this event cos of events shitness (time must be unique)
// pussywizard: unroot may be scheduled after this event cos of events (time must be unique)
if (me->HasUnitState(UNIT_STATE_ROOT))
{
events.CancelEvent(EVENT_UNROOT);

View File

@@ -935,7 +935,7 @@ public:
Talk(SAY_LK_REMORSELESS_WINTER);
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
me->CastSpell(me, SPELL_REMORSELESS_WINTER_1, false);
//events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15mins on movies
//events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15mins on movies
events.ScheduleEvent(EVENT_QUAKE, 62500);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES);
@@ -947,7 +947,7 @@ public:
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
me->CastSpell(me, SPELL_REMORSELESS_WINTER_2, false);
summons.DespawnEntry(NPC_VALKYR_SHADOWGUARD);
//events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15 mins on movies
//events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15 mins on movies
events.ScheduleEvent(EVENT_QUAKE_2, 62500);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES);