diff --git a/src/server/database/Database/QueryResult.cpp b/src/server/database/Database/QueryResult.cpp index b9361c834..c8236c00a 100644 --- a/src/server/database/Database/QueryResult.cpp +++ b/src/server/database/Database/QueryResult.cpp @@ -198,7 +198,7 @@ m_metadataResult(result) m_rBind = new MySQLBind[m_fieldCount]; - //- for future readers wondering where the fuck this is freed - mysql_stmt_bind_result moves pointers to these + //- for future readers wondering where this is freed - mysql_stmt_bind_result moves pointers to these // from m_rBind to m_stmt->bind and it is later freed by the `if (m_stmt->bind_result_done)` block just above here // MYSQL_STMT lifetime is equal to connection lifetime MySQLBool* m_isNull = new MySQLBool[m_fieldCount]; diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 27da4a5af..087a2f2d6 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -678,7 +678,7 @@ bool PetAI::CanAttack(Unit* target, const SpellInfo* spellInfo) if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) return false; - // pussywizard: ZOMG! TEMP! + // pussywizard: TEMP! if (!me->GetCharmInfo()) { LOG_INFO("misc", "PetAI::CanAttack (A1) - %u, %s", me->GetEntry(), me->GetOwnerGUID().ToString().c_str()); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 8ac1fb64b..d66739968 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -47,7 +47,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c) mCanRepeatPath = false; // spawn in run mode - // Xinef: spawn in run mode and set mRun to run... this overrides SetWalk EVERYWHERE, RETARDS + // Xinef: spawn in run mode and set mRun to run... this overrides SetWalk EVERYWHERE mRun = true; mCanAutoAttack = true; @@ -337,7 +337,7 @@ void SmartAI::EndPath(bool fail) } } - // Xinef: if the escort failed - DO NOT PROCESS ANYTHING, ITS RETARDED + // Xinef: if the escort failed - DO NOT PROCESS ANYTHING // Xinef: End Path events should be only processed if it was SUCCESSFUL stop or stop called by SMART_ACTION_WAYPOINT_STOP if (fail) { diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index cd48f9676..7a2ce1bf4 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1516,7 +1516,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u o += e.target.o; if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) { - if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation, but not spoiling tc shitness + if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation summon->AI()->AttackStart(unit); else if (e.action.summonCreature.attackInvoker) summon->AI()->AttackStart((*itr)->ToUnit()); @@ -4480,7 +4480,7 @@ void SmartScript::InitTimer(SmartScriptHolder& e) break; case SMART_EVENT_OOC_LOS: case SMART_EVENT_IC_LOS: - // Xinef: wtf is this bullshit? cooldown should be processed AFTER action is done, not before... + // Xinef: cooldown should be processed AFTER action is done, not before... //RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); //break; case SMART_EVENT_DISTANCE_CREATURE: diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 853fa8042..74dee027a 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid) else if (GetRating() >= 1000) personalRating = 1000; - // xinef: zomg! sync query + // xinef: sync query // Try to get player's match maker rating from db and fall back to config setting if not found CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 1e5be91dc..da05eb391 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -546,7 +546,7 @@ inline void Battleground::_ProcessJoin(uint32 diff) if (!aura->IsPermanent() && aura->GetDuration() <= 30 * IN_MILLISECONDS && aurApp->IsPositive() - // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: bullshit condition, ALL buffs should be removed + // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed && (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY))) player->RemoveAura(iter); else diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 59e196a30..30209cc81 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -676,7 +676,7 @@ void BattlegroundSA::HandleKillUnit(Creature* creature, Player* killer) } /* - You may ask what the fuck does it do? + You may ask what does it do? Prevents owner overwriting guns faction with own. */ void BattlegroundSA::OverrideGunFaction() diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 4a9bfb552..beb9c2868 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1696,7 +1696,7 @@ namespace lfg { if (Player* player = ObjectAccessor::FindPlayer(*it)) { - if (player->GetGroup() != grp) // pussywizard: could not add because group was full (some shitness happened) + if (player->GetGroup() != grp) // pussywizard: could not add because group was full continue; // Add the cooldown spell if queued for a random dungeon diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp index 408760220..3ca1e1187 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp @@ -319,7 +319,7 @@ namespace lfg { if (itRoles->first == itPlayer->first) { - // pussywizard: LFG ZOMG! this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK + // pussywizard: LFG this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK //LOG_ERROR("lfg", "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [%s]", itRoles->first.ToString().c_str()); break; } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 8b89c4166..fc6efac2c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1564,7 +1564,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad return false; } - // xinef: fix shitness from db + // xinef: fix from db if ((addToMap || gridLoad) && !data->overwrittenZ) { float tz = map->GetHeight(data->posX, data->posY, data->posZ + 1.0f, true); diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index 38d63299a..a1c4696b4 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -418,7 +418,7 @@ void Puppet::InitSummon() else { LOG_INFO("misc", "Puppet::InitSummon (B1)"); - //ABORT(); // ZOMG! + //ABORT(); } } } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 26164e584..58121cfeb 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1326,7 +1326,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) if (!trapSpell) // checked at load already return; - // xinef: wtf, many spells have range 0 but radius > 0 + // xinef: many spells have range 0 but radius > 0 float range = float(target->GetSpellMaxRangeForTarget(GetOwner(), trapSpell)); if (range < 1.0f) range = 5.0f; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index e5176e2f5..2aaa89b83 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1836,7 +1836,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= nullptr*/) // now need only reset for offline pets (all pets except online case) uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0; - // xinef: zomg! sync query + // xinef: sync query CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, except_petnumber); @@ -1846,7 +1846,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= nullptr*/) if (!resultPets) return; - // xinef: zomg! sync query + // xinef: sync query stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, except_petnumber); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 035b1c81b..aa70512cb 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8115,7 +8115,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color - data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? + data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, may be LM? data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color @@ -9428,7 +9428,7 @@ void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type) void Player::LeaveAllArenaTeams(ObjectGuid guid) { - // xinef: zomg! sync query + // xinef: sync query CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS); stmt->setUInt32(0, guid.GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -10828,7 +10828,7 @@ void Player::SendInitialPacketsBeforeAddToMap() /// Pass 'this' as argument because we're not stored in ObjectAccessor yet GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL); - // guild bank list wtf? + // guild bank list? // Homebind WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4); @@ -10905,7 +10905,7 @@ void Player::SendInitialPacketsAfterAddToMap() auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); } - // Fix mount shit... to tired to think, update block gets messed somewhere + // Fix mount, update block gets messed somewhere { if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED)) { diff --git a/src/server/game/Entities/Player/PlayerQuest.cpp b/src/server/game/Entities/Player/PlayerQuest.cpp index 9d8cb0bfb..f34fa03f2 100644 --- a/src/server/game/Entities/Player/PlayerQuest.cpp +++ b/src/server/game/Entities/Player/PlayerQuest.cpp @@ -1491,7 +1491,7 @@ void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/) void Player::SendQuestUpdate(uint32 questId) { uint32 zone = 0, area = 0; - // xinef: shittness fixup + // xinef: fixup uint32 oldSpellId = 0; SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId); @@ -1515,7 +1515,7 @@ void Player::SendQuestUpdate(uint32 questId) saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId); - // xinef: shittness fixup + // xinef: fixup uint32 skipSpellId = 0; oldSpellId = 0; if (saBounds.first != saBounds.second) diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index bee02a614..13000ab94 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -1149,7 +1149,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des if( pItem->IsBag() && pItem->IsNotEmptyBag() ) return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pItem->GetGUID() == GetLootGUID()) { if (no_space_count) @@ -1629,7 +1629,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const if (!pProto) return EQUIP_ERR_ITEM_NOT_FOUND; - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pItem->GetGUID() == GetLootGUID()) return EQUIP_ERR_ALREADY_LOOTED; @@ -2065,7 +2065,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest if (!pProto) return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pItem->GetGUID() == GetLootGUID()) return EQUIP_ERR_ALREADY_LOOTED; @@ -3641,7 +3641,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (pDstItem) { - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item { //best error message found for attempting to swap while looting @@ -3940,7 +3940,7 @@ void Player::SwapItem(uint16 src, uint16 dst) { if (Item* bagItem = bag->GetItemByPos(i)) { - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (bagItem->GetGUID() == GetLootGUID()) { m_session->DoLootRelease(GetLootGUID()); @@ -3958,7 +3958,7 @@ void Player::SwapItem(uint16 src, uint16 dst) { if (Item* bagItem = bag->GetItemByPos(i)) { - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (bagItem->GetGUID() == GetLootGUID()) { m_session->DoLootRelease(GetLootGUID()); @@ -5632,7 +5632,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons _LoadDeclinedNames(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES)); - //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: ZOMG! disabled this bullshit + //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this _LoadEquipmentSets(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS)); @@ -6056,7 +6056,7 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint3 } else { - // xinef: zomg! sync query + // xinef: sync query stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS); stmt->setUInt32(0, item->GetGUID().GetCounter()); stmt->setUInt32(1, GetGUID().GetCounter()); @@ -7587,7 +7587,7 @@ void Player::_SaveQuestStatus(CharacterDatabaseTransaction trans) { if (saveItr->second) stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED); - else // xinef: what the fuck is this shit? quest can be removed by spelleffect if (!keepAbandoned) + else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned) stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); stmt->setUInt32(0, GetGUID().GetCounter()); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index da4c3e16b..a117615da 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2739,7 +2739,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) { // pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating! // pussywizard: this happens in some boss scripts, just add clearing here - // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // ZOMG! commented out for now + // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); data << GetPackGUID(); @@ -9714,7 +9714,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) return false; } - //if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: wtf? why having this flag prevents from entering combat? it should just prevent melee attack + //if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack // return false; // nobody can attack GM in GM-mode @@ -11173,7 +11173,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT)) continue; - // Only death knight spell with this aura, ZOMG! + // Only death knight spell with this aura if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT) if (!caster || caster->GetGUID() != (*i)->GetCasterGUID()) continue; @@ -17606,7 +17606,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au return false; // Pets already have a properly initialized CharmInfo, don't overwrite it. - // Xinef: I need charmInfo for vehicle so bullshit + // Xinef: I need charmInfo for vehicle if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo()) { InitCharmInfo(); @@ -18175,7 +18175,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if (IsInWorld()) { - // xinef: ZOMG!, to comment, bellow line should be removed + // xinef: to comment, bellow line should be removed // pussywizard: goign to other phase (valithria, algalon) should not remove such auras //RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 63725e54a..f63dd4685 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1853,7 +1853,7 @@ public: void JumpTo(float speedXY, float speedZ, bool forward = true); void JumpTo(WorldObject* obj, float speedZ); - void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf = SPLINEFLAG_WALK_MODE); // pussywizard: need to just send packet, with no shitty movement/spline + void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf = SPLINEFLAG_WALK_MODE); // pussywizard: need to just send packet, with no movement/spline void MonsterMoveWithSpeed(float x, float y, float z, float speed); //void SetFacing(float ori, WorldObject* obj = nullptr); //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = nullptr); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 7af38fdb8..7fea98e83 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -61,11 +61,11 @@ Vehicle::~Vehicle() { if (Unit* unit = ObjectAccessor::GetUnit(*_me, itr->second.Passenger.Guid)) { - LOG_FATAL("vehicles", "ZOMG! ~Vehicle(), unit: %s, entry: %u, typeid: %u, this_entry: %u, this_typeid: %u!", unit->GetName().c_str(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0); + LOG_FATAL("vehicles", "Vehicle(), unit: %s, entry: %u, typeid: %u, this_entry: %u, this_typeid: %u!", unit->GetName().c_str(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0); unit->_ExitVehicle(); } else - LOG_FATAL("vehicles", "ZOMG! ~Vehicle(), unknown guid!"); + LOG_FATAL("vehicles", "Vehicle(), unknown guid!"); } } @@ -392,15 +392,15 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) } catch (...) { - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy()!"); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). not null: %u", _me ? 1 : 0); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy()!"); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). not null: %u", _me ? 1 : 0); if (!_me) return false; - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is: %u!", _me->IsInWorld()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is2: %u!", _me->IsDuringRemoveFromWorld()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s!", _me->GetName().c_str()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). typeid: %u!", _me->GetTypeId()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s, typeid: %u, in world: %u, duringremove: %u has wrong CharmType! Charmer %s, typeid: %u, in world: %u, duringremove: %u.", _me->GetName().c_str(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName().c_str(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Is: %u!", _me->IsInWorld()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Is2: %u!", _me->IsDuringRemoveFromWorld()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s!", _me->GetName().c_str()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). typeid: %u!", _me->GetTypeId()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s, typeid: %u, in world: %u, duringremove: %u has wrong CharmType! Charmer %s, typeid: %u, in world: %u, duringremove: %u.", _me->GetName().c_str(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName().c_str(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld()); return false; } } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 72737afe0..d8729f9a8 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2227,7 +2227,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId) member->ResetFlags(); bool ok = false; - // xinef: zomg! sync query + // xinef: sync query // Player must exist CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); stmt->setUInt32(0, guid.GetCounter()); diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 3c4990540..95f444ff4 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -572,7 +572,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData) return; } - // xinef: zomg! sync query + // xinef: sync query if (QueryResult result = CharacterDatabase.PQuery("SELECT flags FROM character_social WHERE guid = %u AND friend = %u", inviteeGuid.GetCounter(), playerGuid.GetCounter())) { Field* fields = result->Fetch(); diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index de35e2467..717b2a0d5 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -615,9 +615,9 @@ InstancePlayerBind* InstanceSaveMgr::PlayerBindToInstance(ObjectGuid guid, Insta // pussywizard: protect against mysql thread races! // pussywizard: CHANGED MY MIND! DON'T SLOW DOWN THIS QUERY! HANDLE ONLY DURING LOADING FROM DB! // example: enter instance -> bind -> update old id to new id -> exit -> delete new id - // if delete by new id is executed before update, then we end up with shit in db + // if delete by new id is executed before update, then we end up with in db /*CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); - // ensure any shit for that map+difficulty is deleted! + // ensure any for that map+difficulty is deleted! CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_GUID_MAP_DIFF); // DELETE ci FROM character_instance ci JOIN instance i ON ci.instance = i.id WHERE ci.guid = ? AND i.map = ? AND i.difficulty = ? stmt->setUInt32(0, guidLow); stmt->setUInt16(1, uint16(save->GetMapId())); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2aca8fb46..bca3dc34a 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -534,13 +534,13 @@ void Map::InitializeObject(T* /*obj*/) template<> void Map::InitializeObject(Creature* /*obj*/) { - //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; // pussywizard: this is shit + //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; } template<> void Map::InitializeObject(GameObject* /*obj*/) { - //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; // pussywizard: this is shit + //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; } template diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h index 5d8b7f9d4..75998c7e3 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.h +++ b/src/server/game/OutdoorPvP/OutdoorPvP.h @@ -287,7 +287,7 @@ protected: void TeamCastSpell(TeamId team, int32 spellId, Player* sameMapPlr = nullptr); - // Hack to store map because this code is just shit + // Hack to store map void SetMapFromZone(uint32 zone); std::map m_GoScriptStore; std::map m_CreatureScriptStore; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 3863df70d..3437ec70c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2619,7 +2619,7 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode, if (apply) { target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); - //target->AttackStop(); // pussywizard: wtf? why having this flag prevents from being in combat? it should just prevent melee attack + //target->AttackStop(); // pussywizard: why having this flag prevents from being in combat? it should just prevent melee attack } else { @@ -4185,7 +4185,6 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 } // recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_UNK4 0x00000010 flag) - // this check is total bullshit i think if (GetMiscValue() == STAT_STAMINA && m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY)) target->SetHealth(std::max(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0))); } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9756d0be3..11ec56a92 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2791,7 +2791,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA effectMask &= ~(1 << effectNumber); // Xinef: Buggs out polymorph // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice? - // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont? WTF? + // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont? /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber)) { int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel)); @@ -3719,7 +3719,7 @@ void Spell::_cast(bool skipCheck) SendSpellGo(); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this shit || m_spellInfo->Id == 14157*/) + if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/) { // Remove used for cast item if need (it can be already nullptr after TakeReagents call // in case delayed spell remove item at cast delay start @@ -4624,7 +4624,7 @@ void Spell::WriteSpellGoTargets(WorldPacket* data) if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits { *data << ihit->targetGUID; - // Xinef: WTF is this? No channeled spell checked, no anything + // Xinef: No channeled spell checked, no anything //m_channelTargetEffectMask |=ihit->effectMask; ++hit; } @@ -6318,7 +6318,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target) m_targets.SetUnitTarget(target); } - // xinef: Calculate power cost here, so funciton checking power can work properly and dont return shit results + // xinef: Calculate power cost here, so funciton checking power can work properly and dont return bad results m_powerCost = m_spellInfo->CalcPowerCost(m_caster, m_spellSchoolMask, this); // cooldown @@ -6568,7 +6568,7 @@ SpellCastResult Spell::CheckRange(bool strict) { if (target != m_caster) { - // Xinef: WHAT DA FUCK IS THIS SHIT? Spells with 5yd range can hit target 9yd away? >.> + // Xinef: Spells with 5yd range can hit target 9yd away? if (range_type == SPELL_RANGE_MELEE) { float real_max_range = max_range; @@ -7435,7 +7435,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const return true; } - // todo: shit below shouldn't be here, but it's temporary + // todo: below shouldn't be here, but it's temporary //Check targets for LOS visibility (except spells without range limitations) switch (m_spellInfo->Effects[eff].Effect) { @@ -7818,7 +7818,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier, critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false); targetInfo.crit = roll_chance_f(std::max(0.0f, critChance)); - // Sweeping strikes wtf shit ;d + // Sweeping strikes if (m_caster->getClass() == CLASS_WARRIOR && ssEffect < MAX_SPELL_EFFECTS && m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && ((m_spellInfo->Id != 50622 && m_spellInfo->Id != 44949) || firstTarget)) { diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 91416768e..8f3a17cfd 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -392,7 +392,7 @@ bool SpellEffectInfo::IsFarUnitTargetEffect() const || (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND) || (Effect == SPELL_EFFECT_RESURRECT) || (Effect == SPELL_EFFECT_RESURRECT_NEW) - /*|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE) Xinef: This is not Far Unit Target Effect... what a bullshit*/; + /*|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE) Xinef: This is not Far Unit Target Effect*/; } bool SpellEffectInfo::IsFarDestTargetEffect() const diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index a3ad1129b..6ffa95003 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -1143,7 +1143,7 @@ public: me->CastSpell((Unit*)nullptr, SPELL_FROST_NOVA, false); events.RepeatEvent(15000); EventMapGCD(events, 1500); - // blink disabled, fucking movement shit not working + // blink disabled, movement not working } else events.RepeatEvent(6000); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index 733bbe04f..2a0d0084c 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -369,7 +369,7 @@ public: Player* target = myList.front(); if (me->GetVictim()->GetGUID() != _tankGUID || target->GetGUID() != _offtankGUID) { - // remove manually from previous, single target flag has nothing to do with this shit as caster is in every case different... tc retards + // remove manually from previous, single target flag has nothing to do with this as caster is in every case different. if (_tankGUID) if (Player* prevTank = ObjectAccessor::GetPlayer(*me, _tankGUID)) { diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 71e303668..4f6d8a711 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -589,7 +589,7 @@ public: // AIR PHASE EVENTS BELOW: case EVENT_AIR_PHASE: - // pussywizard: unroot may be scheduled after this event cos of events shitness (time must be unique) + // pussywizard: unroot may be scheduled after this event cos of events (time must be unique) if (me->HasUnitState(UNIT_STATE_ROOT)) { events.CancelEvent(EVENT_UNROOT); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 6d1c895bf..e704a7606 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -935,7 +935,7 @@ public: Talk(SAY_LK_REMORSELESS_WINTER); me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL); me->CastSpell(me, SPELL_REMORSELESS_WINTER_1, false); - //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15mins on movies + //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15mins on movies events.ScheduleEvent(EVENT_QUAKE, 62500); events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES); events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES); @@ -947,7 +947,7 @@ public: me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL); me->CastSpell(me, SPELL_REMORSELESS_WINTER_2, false); summons.DespawnEntry(NPC_VALKYR_SHADOWGUARD); - //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15 mins on movies + //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15 mins on movies events.ScheduleEvent(EVENT_QUAKE_2, 62500); events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES); events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES); diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp index cf2e68fab..390761218 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp @@ -158,7 +158,7 @@ public: return; me->SetInCombatWithZone(); - events.ScheduleEvent(EVENT_ESSENCE_OF_SUFFERING, 5000); // ZOMG! 15000); + events.ScheduleEvent(EVENT_ESSENCE_OF_SUFFERING, 5000); // 15000); me->SetStandState(UNIT_STAND_STATE_STAND); } diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp index adcee2fe8..6afd9c831 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp @@ -100,7 +100,7 @@ public: case NPC_COILFANG_SHATTERER: case NPC_COILFANG_PRIESTESS: if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f) - AliveKeepersCount += creature->IsAlive() ? 0 : -1; // retarded SmartAI calls JUST_RESPAWNED in AIInit... + AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit... break; case NPC_THE_LURKER_BELOW: LurkerBelowGUID = creature->GetGUID(); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 0dd5beb12..cd717b1d6 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -556,7 +556,7 @@ public: //me->CastSpell(me, SPELL_KEAL_STUNNED, true); break; case EVENT_SCENE_9: - me->CastSpell(me, 52241, true); // WRONG VISUAL, ZOMG! + me->CastSpell(me, 52241, true); // WRONG VISUAL me->CastSpell(me, 34807, true); me->SummonCreature(NPC_WORLD_TRIGGER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000); if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() + 5, me->GetPositionY(), me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000)) @@ -601,7 +601,7 @@ public: break; case EVENT_SCENE_16: summons.DespawnEntry(WORLD_TRIGGER); - me->RemoveAurasDueToSpell(52241); // WRONG VISUAL, ZOMG! + me->RemoveAurasDueToSpell(52241); // WRONG VISUAL me->GetMotionMaster()->MovePoint(POINT_START_LAST_PHASE, me->GetHomePosition(), false, true); break; } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 026cbad65..493a66675 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -450,7 +450,7 @@ class spell_hun_chimera_shot : public SpellScript // Amount of one aura tick basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount())); - int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget? + int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: Caster uses unitTarget? if (basePoint > casterBasePoint) basePoint = casterBasePoint; ApplyPct(basePoint, TickCount * 60); diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index 56a525bff..6c4b5bb39 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -3569,7 +3569,7 @@ enum GroupJoinBattlegroundResult ERR_BATTLEGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground. - ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client... + ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // doesn't exist in client... ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range. ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (ObjectGuid guid exist in client cache) ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (ObjectGuid guid doesn't exist in client cache)