From 29f49108a5f8af9f53cb9b4d2906fafdb0b7dd48 Mon Sep 17 00:00:00 2001 From: acidmanifesto Date: Thu, 25 Nov 2021 08:31:54 +0100 Subject: [PATCH] chore(Core): Remove unnecessary slang Cosmetic (#9325) * Remove unnecessary slang Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either. * Further Clean Up Removed Profanity * sensible grammar correction * More ZOMG! removal --- src/server/database/Database/QueryResult.cpp | 2 +- src/server/game/AI/CoreAI/PetAI.cpp | 2 +- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 ++-- .../game/AI/SmartScripts/SmartScript.cpp | 4 ++-- src/server/game/Battlegrounds/ArenaTeam.cpp | 2 +- src/server/game/Battlegrounds/Battleground.cpp | 2 +- .../Battlegrounds/Zones/BattlegroundSA.cpp | 2 +- src/server/game/DungeonFinding/LFGMgr.cpp | 2 +- src/server/game/DungeonFinding/LFGQueue.cpp | 2 +- src/server/game/Entities/Creature/Creature.cpp | 2 +- .../game/Entities/Creature/TemporarySummon.cpp | 2 +- .../game/Entities/GameObject/GameObject.cpp | 2 +- src/server/game/Entities/Pet/Pet.cpp | 4 ++-- src/server/game/Entities/Player/Player.cpp | 8 ++++---- .../game/Entities/Player/PlayerQuest.cpp | 4 ++-- .../game/Entities/Player/PlayerStorage.cpp | 18 +++++++++--------- src/server/game/Entities/Unit/Unit.cpp | 10 +++++----- src/server/game/Entities/Unit/Unit.h | 2 +- src/server/game/Entities/Vehicle/Vehicle.cpp | 18 +++++++++--------- src/server/game/Guilds/Guild.cpp | 2 +- src/server/game/Handlers/CalendarHandler.cpp | 2 +- src/server/game/Instances/InstanceSaveMgr.cpp | 4 ++-- src/server/game/Maps/Map.cpp | 4 ++-- src/server/game/OutdoorPvP/OutdoorPvP.h | 2 +- .../game/Spells/Auras/SpellAuraEffects.cpp | 3 +-- src/server/game/Spells/Spell.cpp | 14 +++++++------- src/server/game/Spells/SpellInfo.cpp | 2 +- .../boss_faction_champions.cpp | 2 +- .../boss_blood_queen_lana_thel.cpp | 2 +- .../IcecrownCitadel/boss_sindragosa.cpp | 2 +- .../IcecrownCitadel/boss_the_lich_king.cpp | 4 ++-- .../BlackTemple/boss_reliquary_of_souls.cpp | 2 +- .../SerpentShrine/instance_serpent_shrine.cpp | 2 +- .../Outland/TempestKeep/Eye/boss_kaelthas.cpp | 4 ++-- src/server/scripts/Spells/spell_hunter.cpp | 2 +- src/server/shared/SharedDefines.h | 2 +- 36 files changed, 73 insertions(+), 74 deletions(-) diff --git a/src/server/database/Database/QueryResult.cpp b/src/server/database/Database/QueryResult.cpp index b9361c834..c8236c00a 100644 --- a/src/server/database/Database/QueryResult.cpp +++ b/src/server/database/Database/QueryResult.cpp @@ -198,7 +198,7 @@ m_metadataResult(result) m_rBind = new MySQLBind[m_fieldCount]; - //- for future readers wondering where the fuck this is freed - mysql_stmt_bind_result moves pointers to these + //- for future readers wondering where this is freed - mysql_stmt_bind_result moves pointers to these // from m_rBind to m_stmt->bind and it is later freed by the `if (m_stmt->bind_result_done)` block just above here // MYSQL_STMT lifetime is equal to connection lifetime MySQLBool* m_isNull = new MySQLBool[m_fieldCount]; diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 27da4a5af..087a2f2d6 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -678,7 +678,7 @@ bool PetAI::CanAttack(Unit* target, const SpellInfo* spellInfo) if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) return false; - // pussywizard: ZOMG! TEMP! + // pussywizard: TEMP! if (!me->GetCharmInfo()) { LOG_INFO("misc", "PetAI::CanAttack (A1) - %u, %s", me->GetEntry(), me->GetOwnerGUID().ToString().c_str()); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 8ac1fb64b..d66739968 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -47,7 +47,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c) mCanRepeatPath = false; // spawn in run mode - // Xinef: spawn in run mode and set mRun to run... this overrides SetWalk EVERYWHERE, RETARDS + // Xinef: spawn in run mode and set mRun to run... this overrides SetWalk EVERYWHERE mRun = true; mCanAutoAttack = true; @@ -337,7 +337,7 @@ void SmartAI::EndPath(bool fail) } } - // Xinef: if the escort failed - DO NOT PROCESS ANYTHING, ITS RETARDED + // Xinef: if the escort failed - DO NOT PROCESS ANYTHING // Xinef: End Path events should be only processed if it was SUCCESSFUL stop or stop called by SMART_ACTION_WAYPOINT_STOP if (fail) { diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index cd48f9676..7a2ce1bf4 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1516,7 +1516,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u o += e.target.o; if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) { - if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation, but not spoiling tc shitness + if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation summon->AI()->AttackStart(unit); else if (e.action.summonCreature.attackInvoker) summon->AI()->AttackStart((*itr)->ToUnit()); @@ -4480,7 +4480,7 @@ void SmartScript::InitTimer(SmartScriptHolder& e) break; case SMART_EVENT_OOC_LOS: case SMART_EVENT_IC_LOS: - // Xinef: wtf is this bullshit? cooldown should be processed AFTER action is done, not before... + // Xinef: cooldown should be processed AFTER action is done, not before... //RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); //break; case SMART_EVENT_DISTANCE_CREATURE: diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 853fa8042..74dee027a 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid) else if (GetRating() >= 1000) personalRating = 1000; - // xinef: zomg! sync query + // xinef: sync query // Try to get player's match maker rating from db and fall back to config setting if not found CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 1e5be91dc..da05eb391 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -546,7 +546,7 @@ inline void Battleground::_ProcessJoin(uint32 diff) if (!aura->IsPermanent() && aura->GetDuration() <= 30 * IN_MILLISECONDS && aurApp->IsPositive() - // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: bullshit condition, ALL buffs should be removed + // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed && (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY))) player->RemoveAura(iter); else diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 59e196a30..30209cc81 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -676,7 +676,7 @@ void BattlegroundSA::HandleKillUnit(Creature* creature, Player* killer) } /* - You may ask what the fuck does it do? + You may ask what does it do? Prevents owner overwriting guns faction with own. */ void BattlegroundSA::OverrideGunFaction() diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 4a9bfb552..beb9c2868 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1696,7 +1696,7 @@ namespace lfg { if (Player* player = ObjectAccessor::FindPlayer(*it)) { - if (player->GetGroup() != grp) // pussywizard: could not add because group was full (some shitness happened) + if (player->GetGroup() != grp) // pussywizard: could not add because group was full continue; // Add the cooldown spell if queued for a random dungeon diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp index 408760220..3ca1e1187 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp @@ -319,7 +319,7 @@ namespace lfg { if (itRoles->first == itPlayer->first) { - // pussywizard: LFG ZOMG! this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK + // pussywizard: LFG this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK //LOG_ERROR("lfg", "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [%s]", itRoles->first.ToString().c_str()); break; } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 8b89c4166..fc6efac2c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1564,7 +1564,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad return false; } - // xinef: fix shitness from db + // xinef: fix from db if ((addToMap || gridLoad) && !data->overwrittenZ) { float tz = map->GetHeight(data->posX, data->posY, data->posZ + 1.0f, true); diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index 38d63299a..a1c4696b4 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -418,7 +418,7 @@ void Puppet::InitSummon() else { LOG_INFO("misc", "Puppet::InitSummon (B1)"); - //ABORT(); // ZOMG! + //ABORT(); } } } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 26164e584..58121cfeb 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1326,7 +1326,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) if (!trapSpell) // checked at load already return; - // xinef: wtf, many spells have range 0 but radius > 0 + // xinef: many spells have range 0 but radius > 0 float range = float(target->GetSpellMaxRangeForTarget(GetOwner(), trapSpell)); if (range < 1.0f) range = 5.0f; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index e5176e2f5..2aaa89b83 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1836,7 +1836,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= nullptr*/) // now need only reset for offline pets (all pets except online case) uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0; - // xinef: zomg! sync query + // xinef: sync query CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, except_petnumber); @@ -1846,7 +1846,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= nullptr*/) if (!resultPets) return; - // xinef: zomg! sync query + // xinef: sync query stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, except_petnumber); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 035b1c81b..aa70512cb 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8115,7 +8115,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color - data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? + data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, may be LM? data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color @@ -9428,7 +9428,7 @@ void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type) void Player::LeaveAllArenaTeams(ObjectGuid guid) { - // xinef: zomg! sync query + // xinef: sync query CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS); stmt->setUInt32(0, guid.GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -10828,7 +10828,7 @@ void Player::SendInitialPacketsBeforeAddToMap() /// Pass 'this' as argument because we're not stored in ObjectAccessor yet GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL); - // guild bank list wtf? + // guild bank list? // Homebind WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4); @@ -10905,7 +10905,7 @@ void Player::SendInitialPacketsAfterAddToMap() auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); } - // Fix mount shit... to tired to think, update block gets messed somewhere + // Fix mount, update block gets messed somewhere { if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED)) { diff --git a/src/server/game/Entities/Player/PlayerQuest.cpp b/src/server/game/Entities/Player/PlayerQuest.cpp index 9d8cb0bfb..f34fa03f2 100644 --- a/src/server/game/Entities/Player/PlayerQuest.cpp +++ b/src/server/game/Entities/Player/PlayerQuest.cpp @@ -1491,7 +1491,7 @@ void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/) void Player::SendQuestUpdate(uint32 questId) { uint32 zone = 0, area = 0; - // xinef: shittness fixup + // xinef: fixup uint32 oldSpellId = 0; SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId); @@ -1515,7 +1515,7 @@ void Player::SendQuestUpdate(uint32 questId) saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId); - // xinef: shittness fixup + // xinef: fixup uint32 skipSpellId = 0; oldSpellId = 0; if (saBounds.first != saBounds.second) diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index bee02a614..13000ab94 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -1149,7 +1149,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des if( pItem->IsBag() && pItem->IsNotEmptyBag() ) return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pItem->GetGUID() == GetLootGUID()) { if (no_space_count) @@ -1629,7 +1629,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const if (!pProto) return EQUIP_ERR_ITEM_NOT_FOUND; - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pItem->GetGUID() == GetLootGUID()) return EQUIP_ERR_ALREADY_LOOTED; @@ -2065,7 +2065,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest if (!pProto) return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pItem->GetGUID() == GetLootGUID()) return EQUIP_ERR_ALREADY_LOOTED; @@ -3641,7 +3641,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (pDstItem) { - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item { //best error message found for attempting to swap while looting @@ -3940,7 +3940,7 @@ void Player::SwapItem(uint16 src, uint16 dst) { if (Item* bagItem = bag->GetItemByPos(i)) { - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (bagItem->GetGUID() == GetLootGUID()) { m_session->DoLootRelease(GetLootGUID()); @@ -3958,7 +3958,7 @@ void Player::SwapItem(uint16 src, uint16 dst) { if (Item* bagItem = bag->GetItemByPos(i)) { - // Xinef: Removed next bullshit loot generated check + // Xinef: Removed next loot generated check if (bagItem->GetGUID() == GetLootGUID()) { m_session->DoLootRelease(GetLootGUID()); @@ -5632,7 +5632,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons _LoadDeclinedNames(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES)); - //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: ZOMG! disabled this bullshit + //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this _LoadEquipmentSets(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS)); @@ -6056,7 +6056,7 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint3 } else { - // xinef: zomg! sync query + // xinef: sync query stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS); stmt->setUInt32(0, item->GetGUID().GetCounter()); stmt->setUInt32(1, GetGUID().GetCounter()); @@ -7587,7 +7587,7 @@ void Player::_SaveQuestStatus(CharacterDatabaseTransaction trans) { if (saveItr->second) stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED); - else // xinef: what the fuck is this shit? quest can be removed by spelleffect if (!keepAbandoned) + else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned) stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); stmt->setUInt32(0, GetGUID().GetCounter()); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index da4c3e16b..a117615da 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2739,7 +2739,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) { // pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating! // pussywizard: this happens in some boss scripts, just add clearing here - // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // ZOMG! commented out for now + // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); data << GetPackGUID(); @@ -9714,7 +9714,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) return false; } - //if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: wtf? why having this flag prevents from entering combat? it should just prevent melee attack + //if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack // return false; // nobody can attack GM in GM-mode @@ -11173,7 +11173,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT)) continue; - // Only death knight spell with this aura, ZOMG! + // Only death knight spell with this aura if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT) if (!caster || caster->GetGUID() != (*i)->GetCasterGUID()) continue; @@ -17606,7 +17606,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au return false; // Pets already have a properly initialized CharmInfo, don't overwrite it. - // Xinef: I need charmInfo for vehicle so bullshit + // Xinef: I need charmInfo for vehicle if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo()) { InitCharmInfo(); @@ -18175,7 +18175,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if (IsInWorld()) { - // xinef: ZOMG!, to comment, bellow line should be removed + // xinef: to comment, bellow line should be removed // pussywizard: goign to other phase (valithria, algalon) should not remove such auras //RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 63725e54a..f63dd4685 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1853,7 +1853,7 @@ public: void JumpTo(float speedXY, float speedZ, bool forward = true); void JumpTo(WorldObject* obj, float speedZ); - void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf = SPLINEFLAG_WALK_MODE); // pussywizard: need to just send packet, with no shitty movement/spline + void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf = SPLINEFLAG_WALK_MODE); // pussywizard: need to just send packet, with no movement/spline void MonsterMoveWithSpeed(float x, float y, float z, float speed); //void SetFacing(float ori, WorldObject* obj = nullptr); //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = nullptr); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 7af38fdb8..7fea98e83 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -61,11 +61,11 @@ Vehicle::~Vehicle() { if (Unit* unit = ObjectAccessor::GetUnit(*_me, itr->second.Passenger.Guid)) { - LOG_FATAL("vehicles", "ZOMG! ~Vehicle(), unit: %s, entry: %u, typeid: %u, this_entry: %u, this_typeid: %u!", unit->GetName().c_str(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0); + LOG_FATAL("vehicles", "Vehicle(), unit: %s, entry: %u, typeid: %u, this_entry: %u, this_typeid: %u!", unit->GetName().c_str(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0); unit->_ExitVehicle(); } else - LOG_FATAL("vehicles", "ZOMG! ~Vehicle(), unknown guid!"); + LOG_FATAL("vehicles", "Vehicle(), unknown guid!"); } } @@ -392,15 +392,15 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) } catch (...) { - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy()!"); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). not null: %u", _me ? 1 : 0); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy()!"); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). not null: %u", _me ? 1 : 0); if (!_me) return false; - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is: %u!", _me->IsInWorld()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is2: %u!", _me->IsDuringRemoveFromWorld()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s!", _me->GetName().c_str()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). typeid: %u!", _me->GetTypeId()); - LOG_INFO("vehicles", "ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s, typeid: %u, in world: %u, duringremove: %u has wrong CharmType! Charmer %s, typeid: %u, in world: %u, duringremove: %u.", _me->GetName().c_str(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName().c_str(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Is: %u!", _me->IsInWorld()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Is2: %u!", _me->IsDuringRemoveFromWorld()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s!", _me->GetName().c_str()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). typeid: %u!", _me->GetTypeId()); + LOG_INFO("vehicles", "CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s, typeid: %u, in world: %u, duringremove: %u has wrong CharmType! Charmer %s, typeid: %u, in world: %u, duringremove: %u.", _me->GetName().c_str(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName().c_str(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld()); return false; } } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 72737afe0..d8729f9a8 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2227,7 +2227,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId) member->ResetFlags(); bool ok = false; - // xinef: zomg! sync query + // xinef: sync query // Player must exist CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); stmt->setUInt32(0, guid.GetCounter()); diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 3c4990540..95f444ff4 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -572,7 +572,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData) return; } - // xinef: zomg! sync query + // xinef: sync query if (QueryResult result = CharacterDatabase.PQuery("SELECT flags FROM character_social WHERE guid = %u AND friend = %u", inviteeGuid.GetCounter(), playerGuid.GetCounter())) { Field* fields = result->Fetch(); diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index de35e2467..717b2a0d5 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -615,9 +615,9 @@ InstancePlayerBind* InstanceSaveMgr::PlayerBindToInstance(ObjectGuid guid, Insta // pussywizard: protect against mysql thread races! // pussywizard: CHANGED MY MIND! DON'T SLOW DOWN THIS QUERY! HANDLE ONLY DURING LOADING FROM DB! // example: enter instance -> bind -> update old id to new id -> exit -> delete new id - // if delete by new id is executed before update, then we end up with shit in db + // if delete by new id is executed before update, then we end up with in db /*CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); - // ensure any shit for that map+difficulty is deleted! + // ensure any for that map+difficulty is deleted! CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_GUID_MAP_DIFF); // DELETE ci FROM character_instance ci JOIN instance i ON ci.instance = i.id WHERE ci.guid = ? AND i.map = ? AND i.difficulty = ? stmt->setUInt32(0, guidLow); stmt->setUInt16(1, uint16(save->GetMapId())); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2aca8fb46..bca3dc34a 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -534,13 +534,13 @@ void Map::InitializeObject(T* /*obj*/) template<> void Map::InitializeObject(Creature* /*obj*/) { - //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; // pussywizard: this is shit + //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; } template<> void Map::InitializeObject(GameObject* /*obj*/) { - //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; // pussywizard: this is shit + //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE; } template diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h index 5d8b7f9d4..75998c7e3 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.h +++ b/src/server/game/OutdoorPvP/OutdoorPvP.h @@ -287,7 +287,7 @@ protected: void TeamCastSpell(TeamId team, int32 spellId, Player* sameMapPlr = nullptr); - // Hack to store map because this code is just shit + // Hack to store map void SetMapFromZone(uint32 zone); std::map m_GoScriptStore; std::map m_CreatureScriptStore; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 3863df70d..3437ec70c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2619,7 +2619,7 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode, if (apply) { target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); - //target->AttackStop(); // pussywizard: wtf? why having this flag prevents from being in combat? it should just prevent melee attack + //target->AttackStop(); // pussywizard: why having this flag prevents from being in combat? it should just prevent melee attack } else { @@ -4185,7 +4185,6 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 } // recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_UNK4 0x00000010 flag) - // this check is total bullshit i think if (GetMiscValue() == STAT_STAMINA && m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY)) target->SetHealth(std::max(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0))); } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9756d0be3..11ec56a92 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2791,7 +2791,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA effectMask &= ~(1 << effectNumber); // Xinef: Buggs out polymorph // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice? - // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont? WTF? + // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont? /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber)) { int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel)); @@ -3719,7 +3719,7 @@ void Spell::_cast(bool skipCheck) SendSpellGo(); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this shit || m_spellInfo->Id == 14157*/) + if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/) { // Remove used for cast item if need (it can be already nullptr after TakeReagents call // in case delayed spell remove item at cast delay start @@ -4624,7 +4624,7 @@ void Spell::WriteSpellGoTargets(WorldPacket* data) if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits { *data << ihit->targetGUID; - // Xinef: WTF is this? No channeled spell checked, no anything + // Xinef: No channeled spell checked, no anything //m_channelTargetEffectMask |=ihit->effectMask; ++hit; } @@ -6318,7 +6318,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target) m_targets.SetUnitTarget(target); } - // xinef: Calculate power cost here, so funciton checking power can work properly and dont return shit results + // xinef: Calculate power cost here, so funciton checking power can work properly and dont return bad results m_powerCost = m_spellInfo->CalcPowerCost(m_caster, m_spellSchoolMask, this); // cooldown @@ -6568,7 +6568,7 @@ SpellCastResult Spell::CheckRange(bool strict) { if (target != m_caster) { - // Xinef: WHAT DA FUCK IS THIS SHIT? Spells with 5yd range can hit target 9yd away? >.> + // Xinef: Spells with 5yd range can hit target 9yd away? if (range_type == SPELL_RANGE_MELEE) { float real_max_range = max_range; @@ -7435,7 +7435,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const return true; } - // todo: shit below shouldn't be here, but it's temporary + // todo: below shouldn't be here, but it's temporary //Check targets for LOS visibility (except spells without range limitations) switch (m_spellInfo->Effects[eff].Effect) { @@ -7818,7 +7818,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier, critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false); targetInfo.crit = roll_chance_f(std::max(0.0f, critChance)); - // Sweeping strikes wtf shit ;d + // Sweeping strikes if (m_caster->getClass() == CLASS_WARRIOR && ssEffect < MAX_SPELL_EFFECTS && m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && ((m_spellInfo->Id != 50622 && m_spellInfo->Id != 44949) || firstTarget)) { diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 91416768e..8f3a17cfd 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -392,7 +392,7 @@ bool SpellEffectInfo::IsFarUnitTargetEffect() const || (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND) || (Effect == SPELL_EFFECT_RESURRECT) || (Effect == SPELL_EFFECT_RESURRECT_NEW) - /*|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE) Xinef: This is not Far Unit Target Effect... what a bullshit*/; + /*|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE) Xinef: This is not Far Unit Target Effect*/; } bool SpellEffectInfo::IsFarDestTargetEffect() const diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index a3ad1129b..6ffa95003 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -1143,7 +1143,7 @@ public: me->CastSpell((Unit*)nullptr, SPELL_FROST_NOVA, false); events.RepeatEvent(15000); EventMapGCD(events, 1500); - // blink disabled, fucking movement shit not working + // blink disabled, movement not working } else events.RepeatEvent(6000); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index 733bbe04f..2a0d0084c 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -369,7 +369,7 @@ public: Player* target = myList.front(); if (me->GetVictim()->GetGUID() != _tankGUID || target->GetGUID() != _offtankGUID) { - // remove manually from previous, single target flag has nothing to do with this shit as caster is in every case different... tc retards + // remove manually from previous, single target flag has nothing to do with this as caster is in every case different. if (_tankGUID) if (Player* prevTank = ObjectAccessor::GetPlayer(*me, _tankGUID)) { diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 71e303668..4f6d8a711 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -589,7 +589,7 @@ public: // AIR PHASE EVENTS BELOW: case EVENT_AIR_PHASE: - // pussywizard: unroot may be scheduled after this event cos of events shitness (time must be unique) + // pussywizard: unroot may be scheduled after this event cos of events (time must be unique) if (me->HasUnitState(UNIT_STATE_ROOT)) { events.CancelEvent(EVENT_UNROOT); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 6d1c895bf..e704a7606 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -935,7 +935,7 @@ public: Talk(SAY_LK_REMORSELESS_WINTER); me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL); me->CastSpell(me, SPELL_REMORSELESS_WINTER_1, false); - //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15mins on movies + //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15mins on movies events.ScheduleEvent(EVENT_QUAKE, 62500); events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES); events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES); @@ -947,7 +947,7 @@ public: me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL); me->CastSpell(me, SPELL_REMORSELESS_WINTER_2, false); summons.DespawnEntry(NPC_VALKYR_SHADOWGUARD); - //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15 mins on movies + //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15 mins on movies events.ScheduleEvent(EVENT_QUAKE_2, 62500); events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES); events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES); diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp index cf2e68fab..390761218 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp @@ -158,7 +158,7 @@ public: return; me->SetInCombatWithZone(); - events.ScheduleEvent(EVENT_ESSENCE_OF_SUFFERING, 5000); // ZOMG! 15000); + events.ScheduleEvent(EVENT_ESSENCE_OF_SUFFERING, 5000); // 15000); me->SetStandState(UNIT_STAND_STATE_STAND); } diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp index adcee2fe8..6afd9c831 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp @@ -100,7 +100,7 @@ public: case NPC_COILFANG_SHATTERER: case NPC_COILFANG_PRIESTESS: if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f) - AliveKeepersCount += creature->IsAlive() ? 0 : -1; // retarded SmartAI calls JUST_RESPAWNED in AIInit... + AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit... break; case NPC_THE_LURKER_BELOW: LurkerBelowGUID = creature->GetGUID(); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 0dd5beb12..cd717b1d6 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -556,7 +556,7 @@ public: //me->CastSpell(me, SPELL_KEAL_STUNNED, true); break; case EVENT_SCENE_9: - me->CastSpell(me, 52241, true); // WRONG VISUAL, ZOMG! + me->CastSpell(me, 52241, true); // WRONG VISUAL me->CastSpell(me, 34807, true); me->SummonCreature(NPC_WORLD_TRIGGER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000); if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, me->GetPositionX() + 5, me->GetPositionY(), me->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000)) @@ -601,7 +601,7 @@ public: break; case EVENT_SCENE_16: summons.DespawnEntry(WORLD_TRIGGER); - me->RemoveAurasDueToSpell(52241); // WRONG VISUAL, ZOMG! + me->RemoveAurasDueToSpell(52241); // WRONG VISUAL me->GetMotionMaster()->MovePoint(POINT_START_LAST_PHASE, me->GetHomePosition(), false, true); break; } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 026cbad65..493a66675 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -450,7 +450,7 @@ class spell_hun_chimera_shot : public SpellScript // Amount of one aura tick basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount())); - int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget? + int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: Caster uses unitTarget? if (basePoint > casterBasePoint) basePoint = casterBasePoint; ApplyPct(basePoint, TickCount * 60); diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index 56a525bff..6c4b5bb39 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -3569,7 +3569,7 @@ enum GroupJoinBattlegroundResult ERR_BATTLEGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground. - ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client... + ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // doesn't exist in client... ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range. ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (ObjectGuid guid exist in client cache) ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (ObjectGuid guid doesn't exist in client cache)