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chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either. * Further Clean Up Removed Profanity * sensible grammar correction * More ZOMG! removal
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@@ -2619,7 +2619,7 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode,
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if (apply)
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{
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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//target->AttackStop(); // pussywizard: wtf? why having this flag prevents from being in combat? it should just prevent melee attack
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//target->AttackStop(); // pussywizard: why having this flag prevents from being in combat? it should just prevent melee attack
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}
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else
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{
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@@ -4185,7 +4185,6 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
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}
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// recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_UNK4 0x00000010 flag)
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// this check is total bullshit i think
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if (GetMiscValue() == STAT_STAMINA && m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
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target->SetHealth(std::max<uint32>(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0)));
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}
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