chore(Core): Remove unnecessary slang Cosmetic (#9325)

* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
This commit is contained in:
acidmanifesto
2021-11-25 08:31:54 +01:00
committed by GitHub
parent 60d90aee3d
commit 29f49108a5
36 changed files with 73 additions and 74 deletions

View File

@@ -2739,7 +2739,7 @@ void Unit::SendMeleeAttackStop(Unit* victim)
{
// pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
// pussywizard: this happens in some boss scripts, just add clearing here
// ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // ZOMG! commented out for now
// ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now
WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
data << GetPackGUID();
@@ -9714,7 +9714,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
return false;
}
//if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: wtf? why having this flag prevents from entering combat? it should just prevent melee attack
//if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
// return false;
// nobody can attack GM in GM-mode
@@ -11173,7 +11173,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
continue;
// Only death knight spell with this aura, ZOMG!
// Only death knight spell with this aura
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
if (!caster || caster->GetGUID() != (*i)->GetCasterGUID())
continue;
@@ -17606,7 +17606,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
return false;
// Pets already have a properly initialized CharmInfo, don't overwrite it.
// Xinef: I need charmInfo for vehicle so bullshit
// Xinef: I need charmInfo for vehicle
if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo())
{
InitCharmInfo();
@@ -18175,7 +18175,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
if (IsInWorld())
{
// xinef: ZOMG!, to comment, bellow line should be removed
// xinef: to comment, bellow line should be removed
// pussywizard: goign to other phase (valithria, algalon) should not remove such auras
//RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target