chore(Core): Remove unnecessary slang Cosmetic (#9325)

* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
This commit is contained in:
acidmanifesto
2021-11-25 08:31:54 +01:00
committed by GitHub
parent 60d90aee3d
commit 29f49108a5
36 changed files with 73 additions and 74 deletions

View File

@@ -8115,7 +8115,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM?
data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, may be LM?
data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
@@ -9428,7 +9428,7 @@ void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
void Player::LeaveAllArenaTeams(ObjectGuid guid)
{
// xinef: zomg! sync query
// xinef: sync query
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS);
stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -10828,7 +10828,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
// guild bank list wtf?
// guild bank list?
// Homebind
WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
@@ -10905,7 +10905,7 @@ void Player::SendInitialPacketsAfterAddToMap()
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
}
// Fix mount shit... to tired to think, update block gets messed somewhere
// Fix mount, update block gets messed somewhere
{
if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED))
{