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Revert "Core: Better fix for stuck at "Retrieving character list"" (#1040)
This reverts commit c4a6445a23.
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@@ -214,9 +214,6 @@ void InstanceSaveManager::LoadInstances()
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// Delete instance with no binds
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CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance WHERE ci.guid IS NULL");
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// Delete Instance_reset so it can generate a new patch for this
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CharacterDatabase.DirectExecute("DELETE FROM instance_reset");
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// Delete creature_respawn, gameobject_respawn and creature_instance for non-existent instance
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CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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@@ -293,7 +290,12 @@ void InstanceSaveManager::LoadResetTimes()
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SetResetTimeFor(mapid, difficulty, t);
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CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t);
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}
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else
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{
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// next reset should be in future. If its not, skip to future.
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while (t < now)
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t = uint32(((t + MINUTE) / DAY * DAY) + period + diff);
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}
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SetExtendedResetTimeFor(mapid, difficulty, t + period);
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// schedule the global reset/warning
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