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fix(Scripts): Brazier of Dancing Flames should dance when spawned (#12156)
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@@ -769,13 +769,12 @@ public:
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void Reset() override
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{
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Active = true;
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CanIteract = 3500;
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Active = false;
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CanIteract = 0;
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DoCast(me, SPELL_BRAZIER, true);
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DoCast(me, SPELL_FIERY_AURA, false);
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me->UpdateHeight(me->GetPositionZ() + 0.94f);
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me->SetDisableGravity(true);
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me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE);
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me->SendMovementFlagUpdate();
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}
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