From 12f53ba2d153ad2c2fba39582a0f89275344849b Mon Sep 17 00:00:00 2001 From: ZhengPeiRu21 <98835050+ZhengPeiRu21@users.noreply.github.com> Date: Tue, 28 Jun 2022 14:13:48 -0600 Subject: [PATCH] fix(Scripts): Brazier of Dancing Flames should dance when spawned (#12156) --- src/server/scripts/World/npcs_special.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 0b7fe74eb..059b232e6 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -769,13 +769,12 @@ public: void Reset() override { - Active = true; - CanIteract = 3500; + Active = false; + CanIteract = 0; DoCast(me, SPELL_BRAZIER, true); DoCast(me, SPELL_FIERY_AURA, false); me->UpdateHeight(me->GetPositionZ() + 0.94f); me->SetDisableGravity(true); - me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE); me->SendMovementFlagUpdate(); }