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feat(Core/WorldState): implement Battle for Sun's Reach Event (#21219)
Co-authored-by: killerwife <killerwife@gmail.com> Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Co-authored-by: MantisLord <sabinprosper@gmail.com>
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@@ -8847,6 +8847,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
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}
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}
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sWorldState->FillInitialWorldStates(data, zoneid, areaid);
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uint16 length = (data.wpos() - countPos) / 8;
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data.put<uint16>(countPos, length);
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