mirror of
https://github.com/noisiver/mod-weekendbonus.git
synced 2026-01-13 00:58:36 +00:00
Rewrite
Rewrote a huge chunk of the module. It will now use sWorld->setRate to handle bonuses instead of a what feels like a hacky way of doing it. It also supports giving a bonus to money looted and gained from quests.
This commit is contained in:
@@ -3,5 +3,8 @@
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# Multiplier for experience gains on weekends
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WeekendBonus.Multiplier.Experience = 2
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# Multiplier for money looted and rewarded from quests on weekends
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WeekendBonus.Multiplier.Money = 2
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# Multiplier for reputation gains on weekends
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WeekendBonus.Multiplier.Reputation = 2
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@@ -3,8 +3,9 @@
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#include "Player.h"
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#include "ScriptMgr.h"
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uint32 multiplierExperience;
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uint32 multiplierReputation;
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float multiplierExperience;
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float multiplierMoney;
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float multiplierReputation;
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enum Day
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{
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@@ -22,42 +23,13 @@ class WeekendBonusPlayer : public PlayerScript
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public:
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WeekendBonusPlayer() : PlayerScript("WeekendBonusPlayer") {}
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void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/) override
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{
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time_t t = time(NULL);
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if (localtime(&t)->tm_wday == Day::FRIDAY || localtime(&t)->tm_wday == Day::SATURDAY || localtime(&t)->tm_wday == Day::SUNDAY)
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if (multiplierExperience > 1)
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amount *= multiplierExperience;
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}
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void OnReputationChange(Player* player, uint32 /*factionId*/, int32& standing, bool /*incremental*/) override
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{
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time_t t = time(NULL);
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if (localtime(&t)->tm_wday == Day::FRIDAY || localtime(&t)->tm_wday == Day::SATURDAY || localtime(&t)->tm_wday == Day::SUNDAY)
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if (multiplierReputation > 1)
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standing *= multiplierReputation;
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}
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void OnLogin(Player* player) override
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{
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time_t t = time(NULL);
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if (localtime(&t)->tm_wday == Day::FRIDAY || localtime(&t)->tm_wday == Day::SATURDAY || localtime(&t)->tm_wday == Day::SUNDAY)
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{
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if (multiplierExperience > 1 && multiplierReputation > 1)
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{
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ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, increasing the experience and reputation gained!");
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}
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else if (multiplierExperience > 1)
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{
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ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, increasing the experience gained!");
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}
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else if (multiplierReputation > 1)
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{
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ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, increasing the reputation gained!");
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}
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ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, granting you bonuses to experience, reputation and money!");
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}
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}
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};
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@@ -69,25 +41,30 @@ class WeekendBonusWorld : WorldScript
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void OnAfterConfigLoad(bool /*reload*/) override
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{
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multiplierExperience = sConfigMgr->GetOption<int32>("WeekendBonus.Multiplier.Experience", 1);
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multiplierReputation = sConfigMgr->GetOption<int32>("WeekendBonus.Multiplier.Reputation", 1);
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multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
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multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
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multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
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}
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void OnStartup() override
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{
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triggered = false;
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localTime = time(NULL);
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if (localtime(&localTime)->tm_wday == Day::FRIDAY || localtime(&localTime)->tm_wday == Day::SATURDAY || localtime(&localTime)->tm_wday == Day::SUNDAY)
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SetWorldRates();
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}
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void OnUpdate(uint32 diff) override
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{
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DoAnnouncements();
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HandleWeekendBonuses();
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}
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private:
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bool triggered;
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time_t localTime;
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void DoAnnouncements()
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void HandleWeekendBonuses()
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{
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localTime = time(NULL);
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@@ -95,33 +72,44 @@ class WeekendBonusWorld : WorldScript
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{
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if (!triggered)
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{
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if (multiplierExperience > 1 && multiplierReputation > 1)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, increasing the experience and reputation gained!");
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}
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else if (multiplierExperience > 1)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, increasing the experience gained!");
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}
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else if (multiplierReputation > 1)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, increasing the reputation gained!");
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}
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triggered = true;
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, granting you bonuses to experience, reputation and money!");
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SetWorldRates();
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}
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}
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else if (localtime(&localTime)->tm_wday == Day::MONDAY && localtime(&localTime)->tm_hour == 0 && localtime(&localTime)->tm_min == 0)
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{
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if (!triggered)
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if (triggered)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is no longer active.");
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triggered = true;
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SetWorldRates();
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}
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}
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}
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void SetWorldRates()
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{
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if (!triggered)
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{
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sWorld->setRate(RATE_XP_KILL, sWorld->getRate(RATE_XP_KILL) * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL, sWorld->getRate(RATE_XP_BG_KILL) * multiplierExperience);
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sWorld->setRate(RATE_XP_QUEST, sWorld->getRate(RATE_XP_QUEST) * multiplierExperience);
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sWorld->setRate(RATE_XP_QUEST_DF, sWorld->getRate(RATE_XP_QUEST_DF) * multiplierExperience);
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sWorld->setRate(RATE_XP_EXPLORE, sWorld->getRate(RATE_XP_EXPLORE) * multiplierExperience);
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sWorld->setRate(RATE_XP_PET, sWorld->getRate(RATE_XP_PET) * multiplierExperience);
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sWorld->setRate(RATE_DROP_MONEY, sWorld->getRate(RATE_DROP_MONEY) * multiplierMoney);
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sWorld->setRate(RATE_REPUTATION_GAIN, sWorld->getRate(RATE_REPUTATION_GAIN) * multiplierReputation);
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triggered = true;
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}
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else
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{
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if (triggered)
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sWorld->setRate(RATE_XP_KILL, sWorld->getRate(RATE_XP_KILL) / multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL, sWorld->getRate(RATE_XP_BG_KILL) / multiplierExperience);
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sWorld->setRate(RATE_XP_QUEST, sWorld->getRate(RATE_XP_QUEST) / multiplierExperience);
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sWorld->setRate(RATE_XP_QUEST_DF, sWorld->getRate(RATE_XP_QUEST_DF) / multiplierExperience);
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sWorld->setRate(RATE_XP_EXPLORE, sWorld->getRate(RATE_XP_EXPLORE) / multiplierExperience);
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sWorld->setRate(RATE_XP_PET, sWorld->getRate(RATE_XP_PET) / multiplierExperience);
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sWorld->setRate(RATE_DROP_MONEY, sWorld->getRate(RATE_DROP_MONEY) / multiplierMoney);
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sWorld->setRate(RATE_REPUTATION_GAIN, sWorld->getRate(RATE_REPUTATION_GAIN) / multiplierReputation);
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triggered = false;
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}
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}
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