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@@ -25,7 +25,7 @@ public:
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}
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}
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void OnBeforeLootItem(Player* player, LootItem& item)
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void OnBeforeFillQuestLootItem(Player* player, LootItem& item)
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{
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if (sConfigMgr->GetOption<bool>("QuestParty.Enable", false))
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{
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