Merge pull request #3 from talamortis/master

Module update with more features
This commit is contained in:
Lee
2017-05-28 20:25:56 +01:00
committed by GitHub
2 changed files with 418 additions and 145 deletions

View File

@@ -13,33 +13,44 @@ PremiumAccount = 1
# 0 - (Disabled)
Morph = 1
# Bank
# Description: Allow Players to use mobile bank
# Default: 1 - (Enabled)
# 0 - (Disabled)
Bank = 1
# Auction
# Description: Allow Players to use mobile Auction
# Default: 1 - (Enabled)
# 0 - (Disabled)
Auction = 1
# Mount
# Description: Allow Players to use mount
# Default: 1 - (Enabled)
# 0 - (Disabled)
Mount = 1
# Class Trainers
# Description: Allows players to spawn class trainers
# Default: 1 - (Enabled)
# 0 - (Disabled)
Trainers = 1
##################################################################################################################
# PlayerInteraction
# Description: This enables the submenu for the below
# Default: 1 - (Enabled)
# 0 - (Disabled)
PlayerInteraction = 1
#
# Bank
# Description: Allow Players to use mobile bank
# Default: 1 - (Enabled)
# 0 - (Disabled)
Bank = 1
#
# Auction
# Description: Allow Players to use mobile Auction
# Default: 1 - (Enabled)
# 0 - (Disabled)
Auction = 1
# Vendor
# Description: Allow Players to use vendor
# Default: 1 - (Enabled)
# 0 - (Disabled)
Vendor = 1
#
# Mail Box
# Description: Allow Players Access ingame Mail
# Default: 1 - (Enabled)
# 0 - (Disabled)
MailBox = 1

View File

@@ -9,11 +9,51 @@
enum vendor
{
NPC_VENDOR = 54,
NPC_VENDOR = 54, //Alliance
NPC_VENDOR2 = 3163, //Horde
NPC_AUCTION = 9856, //Horde
NPC_AUCTION2 = 8670, //Alliance
ALLIANCE_MOUNT = 470,
HORDE_MOUNT = 6653
NPC_AUCTION2 = 8670 //Alliance
};
enum trainers
{
//Alliance NPC's
AROGUE = 918,
AWARRIOR = 5479,
AHUNTER = 5515,
APRIEST = 376,
APALADIN = 928,
ADRUID = 5504,
ASHAMAN = 20407,
AMAGE = 5497,
AWARLOCK = 461,
//Horde NPCS
HHUNTER = 3406,
HWARRIOR = 3354,
HSHAMAN = 3344,
HPALADIN = 23128,
HROGUE = 3401,
HWARLOCK = 3324,
HMAGE = 5883,
HPRIEST = 3045,
HDRUID = 3033,
DKTRAINER = 28472
};
enum mounts
{
HUMAN_MOUNT = 470,
ORC_MOUNT = 6653,
GNOME_MOUNT = 17454,
NIGHTELF_MOUNT = 8394,
DWARF_MOUNT = 6899,
UNEAD_MOUNT = 17463,
TAUREN_MOUNT = 64657,
TROLL_MOUNT = 8395,
BLOODELF_MOUNT = 35022,
DRAENEI_MOUNT = 34406
};
class premium_account : public ItemScript
@@ -34,6 +74,31 @@ public:
if (player->IsInCombat())
return false;
if (player->FindNearestCreature(NPC_AUCTION2, 10.0f) ||
player->FindNearestCreature(NPC_AUCTION, 10.0f) ||
player->FindNearestCreature(NPC_VENDOR, 10.0f) ||
player->FindNearestCreature(NPC_VENDOR2, 10.0f) ||
player->FindNearestCreature(AROGUE, 10.0f) ||
player->FindNearestCreature(AWARRIOR, 10.0f) ||
player->FindNearestCreature(AHUNTER, 10.0f) ||
player->FindNearestCreature(APRIEST, 10.0f) ||
player->FindNearestCreature(APALADIN, 10.0f) ||
player->FindNearestCreature(ADRUID, 10.0f) ||
player->FindNearestCreature(ASHAMAN, 10.0f) ||
player->FindNearestCreature(AMAGE, 10.0f) ||
player->FindNearestCreature(AWARLOCK, 10.0f) ||
player->FindNearestCreature(HHUNTER, 10.0f) ||
player->FindNearestCreature(HWARRIOR, 10.0f) ||
player->FindNearestCreature(HSHAMAN, 10.0f) ||
player->FindNearestCreature(HPALADIN, 10.0f) ||
player->FindNearestCreature(HROGUE, 10.0f) ||
player->FindNearestCreature(HWARLOCK, 10.0f) ||
player->FindNearestCreature(HMAGE, 10.0f) ||
player->FindNearestCreature(HPRIEST, 10.0f) ||
player->FindNearestCreature(HDRUID, 10.0f) ||
player->FindNearestCreature(DKTRAINER, 10.0f))
return false;
player->PlayerTalkClass->ClearMenus();
if (sConfigMgr->GetBoolDefault("Morph", true))
@@ -41,23 +106,19 @@ public:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Morph", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Demorph", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
if (sConfigMgr->GetBoolDefault("Bank", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Show Bank", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if (sConfigMgr->GetBoolDefault("MailBox", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Mail Box", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
if (sConfigMgr->GetBoolDefault("Vendor", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Vendor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
if (sConfigMgr->GetBoolDefault("Mount", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT_16, "Mount", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
if (sConfigMgr->GetBoolDefault("Auction", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Auction House", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
if (sConfigMgr->GetBoolDefault("Trainers", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
if (sConfigMgr->GetBoolDefault("PlayerInteraction", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Player interactions", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, item->GetGUID());
return false; // Cast the spell on use normally
}
void OnGossipSelect(Player* player, Item* /*item*/, uint32 /*sender*/, uint32 action) override
void OnGossipSelect(Player* player, Item* item, uint32 /*sender*/, uint32 action)
{
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1: /*Morph*/
@@ -111,45 +172,246 @@ public:
player->GetSession()->SendShowMailBox(player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5: /*Vendor*/
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* vendor = player->SummonCreature(NPC_VENDOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
vendor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
vendor->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
vendor->setFaction(player->getFaction());
vendor->MonsterWhisper("At your service", player, false);
vendor->MonsterWhisper("Greetings", player, false);
player->CLOSE_GOSSIP_MENU();
}
else
{
Creature* vendor = player->SummonCreature(NPC_VENDOR2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
vendor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
vendor->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
vendor->setFaction(player->getFaction());
vendor->MonsterWhisper("Zug Zug", player, false);
player->CLOSE_GOSSIP_MENU();
}
break;
case GOSSIP_ACTION_INFO_DEF + 6: /*Mount*/
player->CLOSE_GOSSIP_MENU();
if (player->GetTeamId() == TEAM_HORDE)
player->CastSpell(player, HORDE_MOUNT);
else
player->CastSpell(player, ALLIANCE_MOUNT);
switch (player->getRace())
{
case RACE_HUMAN:
player->CastSpell(player, HUMAN_MOUNT);
break;
case RACE_ORC:
player->CastSpell(player, ORC_MOUNT);
break;
case RACE_GNOME:
player->CastSpell(player, GNOME_MOUNT);
break;
case RACE_NIGHTELF:
player->CastSpell(player, NIGHTELF_MOUNT);
break;
case RACE_DWARF:
player->CastSpell(player, DWARF_MOUNT);
break;
case RACE_DRAENEI:
player->CastSpell(player, DRAENEI_MOUNT);
break;
case RACE_UNDEAD_PLAYER:
player->CastSpell(player, UNEAD_MOUNT);
break;
case RACE_TAUREN:
player->CastSpell(player, TAUREN_MOUNT);
break;
case RACE_TROLL:
player->CastSpell(player, TROLL_MOUNT);
break;
case RACE_BLOODELF:
player->CastSpell(player, BLOODELF_MOUNT);
break;
}
break;
case GOSSIP_ACTION_INFO_DEF + 7: /*Auction House*/
if (player->GetTeamId() == TEAM_HORDE)
{
Creature* auction = player->SummonCreature(NPC_AUCTION, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
auction->setFaction(player->getFaction());
auction->MonsterWhisper("I will go shortly, i need to get back to Orgrimmar", player, false);
Creature* npc_auction = player->SummonCreature(NPC_AUCTION, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
npc_auction->MonsterWhisper("I will go shortly, i need to get back to Orgrimmar", player, false);
npc_auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
npc_auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
npc_auction->setFaction(player->getFaction());
}
else
{
Creature* auction = player->SummonCreature(NPC_AUCTION2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
auction->setFaction(player->getFaction());
auction->MonsterWhisper("I will go shortly, i need to get back to Stormwind City", player, false);
Creature* npc_auction = player->SummonCreature(NPC_AUCTION2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
npc_auction->MonsterWhisper("I will go shortly, i need to get back to Stormwind City", player, false);
npc_auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
npc_auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
npc_auction->setFaction(player->getFaction());
}
player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 8: /* Class Trainers*/
switch (player->getClass())
{
case CLASS_ROGUE:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(AROGUE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HROGUE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_WARRIOR:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(AWARRIOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HWARRIOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_PRIEST:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(APRIEST, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HPRIEST, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_MAGE:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(AMAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HMAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
}
break;
case CLASS_PALADIN:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(APALADIN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
}
else
{
Creature* trainer = player->SummonCreature(HPALADIN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_HUNTER:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(AHUNTER, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HHUNTER, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_DRUID:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(ADRUID, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HDRUID, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_SHAMAN:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(ASHAMAN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HSHAMAN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_WARLOCK:
if (player->GetTeamId() == TEAM_ALLIANCE)
{
Creature* trainer = player->SummonCreature(AWARLOCK, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
else
{
Creature* trainer = player->SummonCreature(HWARLOCK, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
}
break;
case CLASS_DEATH_KNIGHT:
Creature* trainer = player->SummonCreature(DKTRAINER, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
trainer->setFaction(player->getFaction());
break;
}
break;
case GOSSIP_ACTION_INFO_DEF + 9: /*Player Interactions*/
{
player->PlayerTalkClass->ClearMenus();
if (sConfigMgr->GetBoolDefault("Vendor", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Vendor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
if (sConfigMgr->GetBoolDefault("MailBox", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Mail Box", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
if (sConfigMgr->GetBoolDefault("Bank", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Show Bank", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if (sConfigMgr->GetBoolDefault("Auction", true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Auction House", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, item->GetGUID());
break;
}
break;
}
}
};