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https://github.com/telegramcores/mod-premium.git
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Merge pull request #3 from talamortis/master
Module update with more features
This commit is contained in:
@@ -13,33 +13,44 @@ PremiumAccount = 1
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# 0 - (Disabled)
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Morph = 1
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# Bank
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# Description: Allow Players to use mobile bank
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Bank = 1
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# Auction
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# Description: Allow Players to use mobile Auction
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Auction = 1
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# Mount
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# Description: Allow Players to use mount
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Mount = 1
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# Class Trainers
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# Description: Allows players to spawn class trainers
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Trainers = 1
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##################################################################################################################
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# PlayerInteraction
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# Description: This enables the submenu for the below
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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PlayerInteraction = 1
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#
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# Bank
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# Description: Allow Players to use mobile bank
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Bank = 1
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#
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# Auction
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# Description: Allow Players to use mobile Auction
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Auction = 1
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# Vendor
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# Description: Allow Players to use vendor
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Vendor = 1
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#
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# Mail Box
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# Description: Allow Players Access ingame Mail
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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MailBox = 1
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524
src/premium.cpp
524
src/premium.cpp
@@ -9,171 +9,433 @@
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enum vendor
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{
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NPC_VENDOR = 54,
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NPC_AUCTION = 9856, //Horde
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NPC_AUCTION2 = 8670, //Alliance
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ALLIANCE_MOUNT = 470,
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HORDE_MOUNT = 6653
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NPC_VENDOR = 54, //Alliance
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NPC_VENDOR2 = 3163, //Horde
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NPC_AUCTION = 9856, //Horde
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NPC_AUCTION2 = 8670 //Alliance
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};
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enum trainers
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{
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//Alliance NPC's
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AROGUE = 918,
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AWARRIOR = 5479,
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AHUNTER = 5515,
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APRIEST = 376,
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APALADIN = 928,
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ADRUID = 5504,
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ASHAMAN = 20407,
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AMAGE = 5497,
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AWARLOCK = 461,
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//Horde NPCS
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HHUNTER = 3406,
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HWARRIOR = 3354,
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HSHAMAN = 3344,
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HPALADIN = 23128,
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HROGUE = 3401,
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HWARLOCK = 3324,
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HMAGE = 5883,
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HPRIEST = 3045,
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HDRUID = 3033,
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DKTRAINER = 28472
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};
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enum mounts
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{
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HUMAN_MOUNT = 470,
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ORC_MOUNT = 6653,
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GNOME_MOUNT = 17454,
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NIGHTELF_MOUNT = 8394,
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DWARF_MOUNT = 6899,
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UNEAD_MOUNT = 17463,
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TAUREN_MOUNT = 64657,
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TROLL_MOUNT = 8395,
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BLOODELF_MOUNT = 35022,
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DRAENEI_MOUNT = 34406
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};
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class premium_account : public ItemScript
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{
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public:
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premium_account() : ItemScript("premium_account") { }
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premium_account() : ItemScript("premium_account") { }
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bool OnUse(Player* player, Item* item, SpellCastTargets const& /*targets*/) override // Any hook here
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{
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bool OnUse(Player* player, Item* item, SpellCastTargets const& /*targets*/) override // Any hook here
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{
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if (!sConfigMgr->GetBoolDefault("PremiumAccount", true))
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return false;
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QueryResult result = CharacterDatabase.PQuery("SELECT AccountId FROM premium WHERE active = 1 and AccountId = %u", player->GetSession()->GetAccountId());
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QueryResult result = CharacterDatabase.PQuery("SELECT AccountId FROM premium WHERE active = 1 and AccountId = %u", player->GetSession()->GetAccountId());
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if (!result)
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return false;
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if (!result)
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return false;
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if (player->IsInCombat())
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return false;
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if (player->IsInCombat())
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return false;
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player->PlayerTalkClass->ClearMenus();
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if (player->FindNearestCreature(NPC_AUCTION2, 10.0f) ||
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player->FindNearestCreature(NPC_AUCTION, 10.0f) ||
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player->FindNearestCreature(NPC_VENDOR, 10.0f) ||
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player->FindNearestCreature(NPC_VENDOR2, 10.0f) ||
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player->FindNearestCreature(AROGUE, 10.0f) ||
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player->FindNearestCreature(AWARRIOR, 10.0f) ||
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player->FindNearestCreature(AHUNTER, 10.0f) ||
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player->FindNearestCreature(APRIEST, 10.0f) ||
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player->FindNearestCreature(APALADIN, 10.0f) ||
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player->FindNearestCreature(ADRUID, 10.0f) ||
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player->FindNearestCreature(ASHAMAN, 10.0f) ||
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player->FindNearestCreature(AMAGE, 10.0f) ||
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player->FindNearestCreature(AWARLOCK, 10.0f) ||
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player->FindNearestCreature(HHUNTER, 10.0f) ||
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player->FindNearestCreature(HWARRIOR, 10.0f) ||
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player->FindNearestCreature(HSHAMAN, 10.0f) ||
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player->FindNearestCreature(HPALADIN, 10.0f) ||
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player->FindNearestCreature(HROGUE, 10.0f) ||
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player->FindNearestCreature(HWARLOCK, 10.0f) ||
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player->FindNearestCreature(HMAGE, 10.0f) ||
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player->FindNearestCreature(HPRIEST, 10.0f) ||
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player->FindNearestCreature(HDRUID, 10.0f) ||
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player->FindNearestCreature(DKTRAINER, 10.0f))
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return false;
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player->PlayerTalkClass->ClearMenus();
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if (sConfigMgr->GetBoolDefault("Morph", true))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Morph", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Demorph", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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}
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if (sConfigMgr->GetBoolDefault("Bank", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Show Bank", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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if (sConfigMgr->GetBoolDefault("MailBox", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Mail Box", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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if (sConfigMgr->GetBoolDefault("Vendor", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Vendor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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if (sConfigMgr->GetBoolDefault("Mount", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT_16, "Mount", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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if (sConfigMgr->GetBoolDefault("Auction", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Auction House", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
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player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, item->GetGUID());
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return false; // Cast the spell on use normally
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}
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT_16, "Mount", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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if (sConfigMgr->GetBoolDefault("Trainers", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
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if (sConfigMgr->GetBoolDefault("PlayerInteraction", true))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Player interactions", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
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player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, item->GetGUID());
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void OnGossipSelect(Player* player, Item* /*item*/, uint32 /*sender*/, uint32 action) override
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{
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return false; // Cast the spell on use normally
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}
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: /*Morph*/
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{
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player->CLOSE_GOSSIP_MENU();
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uint32 random = (urand(1, 26)); /* change this line when adding more morphs */
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{
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switch (random)
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{
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case 1: player->SetDisplayId(10134); break; // Troll Female 'Orb of Deception'
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case 2: player->SetDisplayId(10135); break; // Troll Male 'Orb of Deception'
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case 3: player->SetDisplayId(10136); break; // Tauren Male 'Orb of Deception'
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case 4: player->SetDisplayId(10137); break; // Human Male 'Orb of Deception'
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case 5: player->SetDisplayId(10138); break; // Human Female 'Orb of Deception'
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case 6: player->SetDisplayId(10139); break; // Orc Male 'Orb of Deception'
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case 7: player->SetDisplayId(10140); break; // Orc Female 'Orb of Deception'
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case 8: player->SetDisplayId(10141); break; // Dwarf Male 'Orb of Deception'
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case 9: player->SetDisplayId(10142); break; // Dwarf Female 'Orb of Deception'
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case 10: player->SetDisplayId(10143); break; // NightElf Male 'Orb of Deception'
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case 11: player->SetDisplayId(10144); break; // NightElf Female 'Orb of Deception'
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case 12: player->SetDisplayId(10145); break; // Undead Female 'Orb of Deception'
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case 13: player->SetDisplayId(10146); break; // Undead Male 'Orb of Deception'
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case 14: player->SetDisplayId(10147); break; // Tauren Female 'Orb of Deception'
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case 15: player->SetDisplayId(10148); break; // Gnome Male 'Orb of Deception'
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case 16: player->SetDisplayId(10149); break; // Gnome Female 'Orb of Deception'
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case 17: player->SetDisplayId(4527); break; // Thrall 'Orgrimmar Boss'
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case 18: player->SetDisplayId(11657); break; // Lady Sylvanas 'Undercity Boss'
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case 19: player->SetDisplayId(4307); break; // Cairne Bloodhoof 'Thunderbluff Boss'
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case 20: player->SetDisplayId(17122); break; // Lor´themar Theron 'Silvermoon City Boss'
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case 21: player->SetDisplayId(3597); break; // King Magni Bronzebeard 'Ironforge Boss'
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case 22: player->SetDisplayId(5566); break; // Highlord Bolvar Fordragon 'Stormwind Boss'
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case 23: player->SetDisplayId(7006); break; // High Tinker Mekkatorque 'Gnomer Boss'
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case 24: player->SetDisplayId(7274); break; // Tyrande Whisperwind 'Darnassus Boss'
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case 25: player->SetDisplayId(21976); break; // Arthus Small 'Arthus'
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case 26: player->SetDisplayId(24641); break; // Arthus Ghost 'Arthus Ghost'
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void OnGossipSelect(Player* player, Item* item, uint32 /*sender*/, uint32 action)
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{
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: /*Morph*/
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{
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player->CLOSE_GOSSIP_MENU();
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uint32 random = (urand(1, 26)); /* change this line when adding more morphs */
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{
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switch (random)
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{
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case 1: player->SetDisplayId(10134); break; // Troll Female 'Orb of Deception'
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case 2: player->SetDisplayId(10135); break; // Troll Male 'Orb of Deception'
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case 3: player->SetDisplayId(10136); break; // Tauren Male 'Orb of Deception'
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case 4: player->SetDisplayId(10137); break; // Human Male 'Orb of Deception'
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case 5: player->SetDisplayId(10138); break; // Human Female 'Orb of Deception'
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case 6: player->SetDisplayId(10139); break; // Orc Male 'Orb of Deception'
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case 7: player->SetDisplayId(10140); break; // Orc Female 'Orb of Deception'
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case 8: player->SetDisplayId(10141); break; // Dwarf Male 'Orb of Deception'
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case 9: player->SetDisplayId(10142); break; // Dwarf Female 'Orb of Deception'
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case 10: player->SetDisplayId(10143); break; // NightElf Male 'Orb of Deception'
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case 11: player->SetDisplayId(10144); break; // NightElf Female 'Orb of Deception'
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case 12: player->SetDisplayId(10145); break; // Undead Female 'Orb of Deception'
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case 13: player->SetDisplayId(10146); break; // Undead Male 'Orb of Deception'
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case 14: player->SetDisplayId(10147); break; // Tauren Female 'Orb of Deception'
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case 15: player->SetDisplayId(10148); break; // Gnome Male 'Orb of Deception'
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case 16: player->SetDisplayId(10149); break; // Gnome Female 'Orb of Deception'
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case 17: player->SetDisplayId(4527); break; // Thrall 'Orgrimmar Boss'
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case 18: player->SetDisplayId(11657); break; // Lady Sylvanas 'Undercity Boss'
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case 19: player->SetDisplayId(4307); break; // Cairne Bloodhoof 'Thunderbluff Boss'
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case 20: player->SetDisplayId(17122); break; // Lor´themar Theron 'Silvermoon City Boss'
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case 21: player->SetDisplayId(3597); break; // King Magni Bronzebeard 'Ironforge Boss'
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case 22: player->SetDisplayId(5566); break; // Highlord Bolvar Fordragon 'Stormwind Boss'
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case 23: player->SetDisplayId(7006); break; // High Tinker Mekkatorque 'Gnomer Boss'
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case 24: player->SetDisplayId(7274); break; // Tyrande Whisperwind 'Darnassus Boss'
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case 25: player->SetDisplayId(21976); break; // Arthus Small 'Arthus'
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case 26: player->SetDisplayId(24641); break; // Arthus Ghost 'Arthus Ghost'
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default:
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break;
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}
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}
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break;
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}
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case GOSSIP_ACTION_INFO_DEF + 2: /*Demorph*/
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player->DeMorph();
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player->CLOSE_GOSSIP_MENU();
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break;
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case GOSSIP_ACTION_INFO_DEF + 3: /*Show Bank*/
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player->GetSession()->SendShowBank(player->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 4: /*Mail Box*/
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player->GetSession()->SendShowMailBox(player->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 5: /*Vendor*/
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{
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Creature* vendor = player->SummonCreature(NPC_VENDOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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vendor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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vendor->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
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vendor->setFaction(player->getFaction());
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vendor->MonsterWhisper("At your service", player, false);
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player->CLOSE_GOSSIP_MENU();
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 6: /*Mount*/
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player->CLOSE_GOSSIP_MENU();
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if (player->GetTeamId() == TEAM_HORDE)
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player->CastSpell(player, HORDE_MOUNT);
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else
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player->CastSpell(player, ALLIANCE_MOUNT);
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break;
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case GOSSIP_ACTION_INFO_DEF + 7: /*Auction House*/
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default:
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break;
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}
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}
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break;
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}
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case GOSSIP_ACTION_INFO_DEF + 2: /*Demorph*/
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player->DeMorph();
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player->CLOSE_GOSSIP_MENU();
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break;
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case GOSSIP_ACTION_INFO_DEF + 3: /*Show Bank*/
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player->GetSession()->SendShowBank(player->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 4: /*Mail Box*/
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player->GetSession()->SendShowMailBox(player->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 5: /*Vendor*/
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if (player->GetTeamId() == TEAM_ALLIANCE)
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{
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Creature* vendor = player->SummonCreature(NPC_VENDOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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vendor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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vendor->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
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vendor->setFaction(player->getFaction());
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vendor->MonsterWhisper("Greetings", player, false);
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player->CLOSE_GOSSIP_MENU();
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}
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else
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{
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Creature* vendor = player->SummonCreature(NPC_VENDOR2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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vendor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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vendor->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
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vendor->setFaction(player->getFaction());
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vendor->MonsterWhisper("Zug Zug", player, false);
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player->CLOSE_GOSSIP_MENU();
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 6: /*Mount*/
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player->CLOSE_GOSSIP_MENU();
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switch (player->getRace())
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{
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case RACE_HUMAN:
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player->CastSpell(player, HUMAN_MOUNT);
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break;
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case RACE_ORC:
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player->CastSpell(player, ORC_MOUNT);
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break;
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case RACE_GNOME:
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player->CastSpell(player, GNOME_MOUNT);
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break;
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case RACE_NIGHTELF:
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player->CastSpell(player, NIGHTELF_MOUNT);
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break;
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case RACE_DWARF:
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player->CastSpell(player, DWARF_MOUNT);
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break;
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case RACE_DRAENEI:
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player->CastSpell(player, DRAENEI_MOUNT);
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break;
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case RACE_UNDEAD_PLAYER:
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player->CastSpell(player, UNEAD_MOUNT);
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break;
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case RACE_TAUREN:
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player->CastSpell(player, TAUREN_MOUNT);
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break;
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case RACE_TROLL:
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player->CastSpell(player, TROLL_MOUNT);
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break;
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case RACE_BLOODELF:
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player->CastSpell(player, BLOODELF_MOUNT);
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break;
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 7: /*Auction House*/
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if (player->GetTeamId() == TEAM_HORDE)
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{
|
||||
Creature* auction = player->SummonCreature(NPC_AUCTION, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
auction->setFaction(player->getFaction());
|
||||
auction->MonsterWhisper("I will go shortly, i need to get back to Orgrimmar", player, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* auction = player->SummonCreature(NPC_AUCTION2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
auction->setFaction(player->getFaction());
|
||||
auction->MonsterWhisper("I will go shortly, i need to get back to Stormwind City", player, false);
|
||||
}
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
break;
|
||||
}
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
}
|
||||
if (player->GetTeamId() == TEAM_HORDE)
|
||||
{
|
||||
Creature* npc_auction = player->SummonCreature(NPC_AUCTION, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
npc_auction->MonsterWhisper("I will go shortly, i need to get back to Orgrimmar", player, false);
|
||||
npc_auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
npc_auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
npc_auction->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* npc_auction = player->SummonCreature(NPC_AUCTION2, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
npc_auction->MonsterWhisper("I will go shortly, i need to get back to Stormwind City", player, false);
|
||||
npc_auction->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
npc_auction->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
npc_auction->setFaction(player->getFaction());
|
||||
}
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 8: /* Class Trainers*/
|
||||
switch (player->getClass())
|
||||
{
|
||||
case CLASS_ROGUE:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(AROGUE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HROGUE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_WARRIOR:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(AWARRIOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HWARRIOR, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_PRIEST:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(APRIEST, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HPRIEST, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(AMAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HMAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
}
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(APALADIN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HPALADIN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(AHUNTER, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HHUNTER, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(ADRUID, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HDRUID, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(ASHAMAN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HSHAMAN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(AWARLOCK, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* trainer = player->SummonCreature(HWARLOCK, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
}
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
Creature* trainer = player->SummonCreature(DKTRAINER, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
|
||||
trainer->setFaction(player->getFaction());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 9: /*Player Interactions*/
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (sConfigMgr->GetBoolDefault("Vendor", true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Vendor", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
if (sConfigMgr->GetBoolDefault("MailBox", true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Mail Box", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
if (sConfigMgr->GetBoolDefault("Bank", true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Show Bank", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
if (sConfigMgr->GetBoolDefault("Auction", true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Auction House", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, item->GetGUID());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class premium_world : public WorldScript
|
||||
{
|
||||
public:
|
||||
premium_world() : WorldScript("premiumworld") { }
|
||||
premium_world() : WorldScript("premiumworld") { }
|
||||
|
||||
void OnBeforeConfigLoad(bool reload) override
|
||||
{
|
||||
if (!reload) {
|
||||
std::string cfg_file = "premium.conf";
|
||||
std::string cfg_def_file = cfg_file + ".dist";
|
||||
void OnBeforeConfigLoad(bool reload) override
|
||||
{
|
||||
if (!reload) {
|
||||
std::string cfg_file = "premium.conf";
|
||||
std::string cfg_def_file = cfg_file + ".dist";
|
||||
|
||||
sConfigMgr->LoadMore(cfg_def_file.c_str());
|
||||
sConfigMgr->LoadMore(cfg_def_file.c_str());
|
||||
|
||||
sConfigMgr->LoadMore(cfg_file.c_str());
|
||||
}
|
||||
}
|
||||
sConfigMgr->LoadMore(cfg_file.c_str());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_premium_account()
|
||||
{
|
||||
new premium_account();
|
||||
new premium_world();
|
||||
new premium_account();
|
||||
new premium_world();
|
||||
}
|
||||
Reference in New Issue
Block a user