Files
mod-playerbots/src/strategy/values/ThreatValues.h
2024-08-04 10:23:36 +08:00

42 lines
995 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_THREATVALUES_H
#define _PLAYERBOT_THREATVALUES_H
#include "NamedObjectContext.h"
#include "Value.h"
class PlayerbotAI;
class Unit;
class ThreatValue : public Uint8CalculatedValue, public Qualified
{
public:
ThreatValue(PlayerbotAI* botAI, std::string const name = "threat") : Uint8CalculatedValue(botAI, name) {}
uint8 Calculate() override;
protected:
uint8 Calculate(Unit* target);
};
class NeglectThreatResetValue : public ManualSetValue<bool>
{
public:
NeglectThreatResetValue(PlayerbotAI* ai, bool defaultValue = false, std::string name = "neglect threat")
: ManualSetValue<bool>(ai, defaultValue, name)
{
}
virtual bool Get()
{
bool ret = value;
Reset();
return ret;
}
};
#endif