/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_THREATVALUES_H #define _PLAYERBOT_THREATVALUES_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class Unit; class ThreatValue : public Uint8CalculatedValue, public Qualified { public: ThreatValue(PlayerbotAI* botAI, std::string const name = "threat") : Uint8CalculatedValue(botAI, name) {} uint8 Calculate() override; protected: uint8 Calculate(Unit* target); }; class NeglectThreatResetValue : public ManualSetValue { public: NeglectThreatResetValue(PlayerbotAI* ai, bool defaultValue = false, std::string name = "neglect threat") : ManualSetValue(ai, defaultValue, name) { } virtual bool Get() { bool ret = value; Reset(); return ret; } }; #endif