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24 lines
578 B
C++
24 lines
578 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ACTIVESPELLVALUE_H
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#define _PLAYERBOT_ACTIVESPELLVALUE_H
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#include "Value.h"
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class PlayerbotAI;
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class ActiveSpellValue : public CalculatedValue<uint32>
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{
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public:
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ActiveSpellValue(PlayerbotAI* botAI, std::string const name = "active spell") : CalculatedValue<uint32>(botAI, name)
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{
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}
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uint32 Calculate() override;
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};
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#endif
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