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mod-playerbots/src/strategy/values/ActiveSpellValue.h
2024-08-04 10:23:36 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACTIVESPELLVALUE_H
#define _PLAYERBOT_ACTIVESPELLVALUE_H
#include "Value.h"
class PlayerbotAI;
class ActiveSpellValue : public CalculatedValue<uint32>
{
public:
ActiveSpellValue(PlayerbotAI* botAI, std::string const name = "active spell") : CalculatedValue<uint32>(botAI, name)
{
}
uint32 Calculate() override;
};
#endif