/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ACTIVESPELLVALUE_H #define _PLAYERBOT_ACTIVESPELLVALUE_H #include "Value.h" class PlayerbotAI; class ActiveSpellValue : public CalculatedValue { public: ActiveSpellValue(PlayerbotAI* botAI, std::string const name = "active spell") : CalculatedValue(botAI, name) { } uint32 Calculate() override; }; #endif