Files
mod-playerbots/src/strategy/classes/paladin/GenericPaladinStrategy.h
2024-12-13 20:14:25 +08:00

59 lines
1.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICPALADINSTRATEGY_H
#define _PLAYERBOT_GENERICPALADINSTRATEGY_H
#include "CombatStrategy.h"
class PlayerbotAI;
class GenericPaladinStrategy : public CombatStrategy
{
public:
GenericPaladinStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "paladin"; }
};
class PaladinCureStrategy : public Strategy
{
public:
PaladinCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cure"; }
};
class PaladinBoostStrategy : public Strategy
{
public:
PaladinBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "boost"; }
};
class PaladinCcStrategy : public Strategy
{
public:
PaladinCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cc"; }
};
class PaladinHealerDpsStrategy : public Strategy
{
public:
PaladinHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "healer dps"; }
};
#endif