/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICPALADINSTRATEGY_H #define _PLAYERBOT_GENERICPALADINSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class GenericPaladinStrategy : public CombatStrategy { public: GenericPaladinStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "paladin"; } }; class PaladinCureStrategy : public Strategy { public: PaladinCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cure"; } }; class PaladinBoostStrategy : public Strategy { public: PaladinBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "boost"; } }; class PaladinCcStrategy : public Strategy { public: PaladinCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cc"; } }; class PaladinHealerDpsStrategy : public Strategy { public: PaladinHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "healer dps"; } }; #endif