mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
257 lines
16 KiB
C++
257 lines
16 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "WarlockAiObjectContext.h"
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#include "DpsWarlockStrategy.h"
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#include "GenericTriggers.h"
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#include "GenericWarlockNonCombatStrategy.h"
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#include "NamedObjectContext.h"
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#include "Playerbots.h"
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#include "PullStrategy.h"
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#include "Strategy.h"
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#include "TankWarlockStrategy.h"
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#include "UseItemAction.h"
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#include "WarlockActions.h"
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#include "WarlockTriggers.h"
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class WarlockStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockStrategyFactoryInternal()
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{
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creators["nc"] = &WarlockStrategyFactoryInternal::nc;
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creators["pull"] = &WarlockStrategyFactoryInternal::pull;
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creators["aoe"] = &WarlockStrategyFactoryInternal::aoe;
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creators["dps debuff"] = &WarlockStrategyFactoryInternal::dps_debuff;
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creators["boost"] = &WarlockStrategyFactoryInternal::boost;
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creators["cc"] = &WarlockStrategyFactoryInternal::cc;
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creators["pet"] = &WarlockStrategyFactoryInternal::pet;
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}
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private:
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static Strategy* pet(PlayerbotAI* botAI) { return new WarlockPetStrategy(botAI); }
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static Strategy* nc(PlayerbotAI* botAI) { return new GenericWarlockNonCombatStrategy(botAI); }
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static Strategy* aoe(PlayerbotAI* botAI) { return new DpsAoeWarlockStrategy(botAI); }
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static Strategy* dps_debuff(PlayerbotAI* botAI) { return new DpsWarlockDebuffStrategy(botAI); }
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static Strategy* pull(PlayerbotAI* botAI) { return new PullStrategy(botAI, "shoot"); }
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static Strategy* boost(PlayerbotAI* botAI) { return new WarlockBoostStrategy(botAI); }
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static Strategy* cc(PlayerbotAI* botAI) { return new WarlockCcStrategy(botAI); }
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};
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class WarlockCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockCombatStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["dps"] = &WarlockCombatStrategyFactoryInternal::dps;
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creators["tank"] = &WarlockCombatStrategyFactoryInternal::tank;
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}
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private:
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static Strategy* tank(PlayerbotAI* botAI) { return new TankWarlockStrategy(botAI); }
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static Strategy* dps(PlayerbotAI* botAI) { return new DpsWarlockStrategy(botAI); }
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};
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class NonCombatBuffStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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NonCombatBuffStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["bdps"] = &NonCombatBuffStrategyFactoryInternal::felguard;
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creators["bmana"] = &NonCombatBuffStrategyFactoryInternal::felhunter;
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creators["bhealth"] = &NonCombatBuffStrategyFactoryInternal::imp;
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}
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private:
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static Strategy* imp(PlayerbotAI* ai) { return new SummonImpStrategy(ai); }
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static Strategy* felhunter(PlayerbotAI* ai) { return new SummonFelhunterStrategy(ai); }
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static Strategy* felguard(PlayerbotAI* ai) { return new SummonFelguardStrategy(ai); }
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};
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class WarlockTriggerFactoryInternal : public NamedObjectContext<Trigger>
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{
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public:
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WarlockTriggerFactoryInternal()
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{
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creators["shadow trance"] = &WarlockTriggerFactoryInternal::shadow_trance;
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creators["demon armor"] = &WarlockTriggerFactoryInternal::demon_armor;
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creators["no healthstone"] = &WarlockTriggerFactoryInternal::HasHealthstone;
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creators["no firestone"] = &WarlockTriggerFactoryInternal::HasFirestone;
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creators["no spellstone"] = &WarlockTriggerFactoryInternal::HasSpellstone;
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creators["corruption"] = &WarlockTriggerFactoryInternal::corruption;
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creators["corruption on attacker"] = &WarlockTriggerFactoryInternal::corruption_on_attacker;
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creators["curse of agony"] = &WarlockTriggerFactoryInternal::curse_of_agony;
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creators["curse of agony on attacker"] = &WarlockTriggerFactoryInternal::curse_of_agony_on_attacker;
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creators["banish"] = &WarlockTriggerFactoryInternal::banish;
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creators["spellstone"] = &WarlockTriggerFactoryInternal::spellstone;
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creators["backlash"] = &WarlockTriggerFactoryInternal::backlash;
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creators["fear"] = &WarlockTriggerFactoryInternal::fear;
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creators["immolate"] = &WarlockTriggerFactoryInternal::immolate;
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creators["amplify curse"] = &WarlockTriggerFactoryInternal::amplify_curse;
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creators["siphon life"] = &WarlockTriggerFactoryInternal::siphon_life;
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creators["siphon life on attacker"] = &WarlockTriggerFactoryInternal::siphon_life_on_attacker;
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creators["immolate on attacker"] = &WarlockTriggerFactoryInternal::immolate_on_attacker;
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creators["unstable affliction"] = &WarlockTriggerFactoryInternal::unstable_affliction;
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creators["unstable affliction on attacker"] = &WarlockTriggerFactoryInternal::unstable_affliction_on_attacker;
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creators["haunt"] = &WarlockTriggerFactoryInternal::haunt;
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creators["decimation"] = &WarlockTriggerFactoryInternal::decimation;
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creators["life tap glyph buff"] = &WarlockTriggerFactoryInternal::life_tap_glyph_buff;
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creators["molten core"] = &WarlockTriggerFactoryInternal::molten_core;
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creators["metamorphosis"] = &WarlockTriggerFactoryInternal::metamorphosis;
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}
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private:
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static Trigger* amplify_curse(PlayerbotAI* botAI) { return new AmplifyCurseTrigger(botAI); }
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static Trigger* shadow_trance(PlayerbotAI* botAI) { return new ShadowTranceTrigger(botAI); }
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static Trigger* demon_armor(PlayerbotAI* botAI) { return new DemonArmorTrigger(botAI); }
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static Trigger* HasHealthstone(PlayerbotAI* botAI) { return new HasHealthstoneTrigger(botAI); }
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static Trigger* HasFirestone(PlayerbotAI* botAI) { return new HasFirestoneTrigger(botAI); }
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static Trigger* HasSpellstone(PlayerbotAI* botAI) { return new HasSpellstoneTrigger(botAI); }
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static Trigger* corruption(PlayerbotAI* botAI) { return new CorruptionTrigger(botAI); }
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static Trigger* corruption_on_attacker(PlayerbotAI* botAI) { return new CorruptionOnAttackerTrigger(botAI); }
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static Trigger* siphon_life(PlayerbotAI* botAI) { return new SiphonLifeTrigger(botAI); }
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static Trigger* siphon_life_on_attacker(PlayerbotAI* botAI) { return new SiphonLifeOnAttackerTrigger(botAI); }
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static Trigger* curse_of_agony(PlayerbotAI* botAI) { return new CurseOfAgonyTrigger(botAI); }
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static Trigger* curse_of_agony_on_attacker(PlayerbotAI* botAI)
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{
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return new CastCurseOfAgonyOnAttackerTrigger(botAI);
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}
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static Trigger* banish(PlayerbotAI* botAI) { return new BanishTrigger(botAI); }
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static Trigger* spellstone(PlayerbotAI* botAI) { return new SpellstoneTrigger(botAI); }
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static Trigger* backlash(PlayerbotAI* botAI) { return new BacklashTrigger(botAI); }
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static Trigger* fear(PlayerbotAI* botAI) { return new FearTrigger(botAI); }
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static Trigger* immolate(PlayerbotAI* botAI) { return new ImmolateTrigger(botAI); }
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static Trigger* immolate_on_attacker(PlayerbotAI* ai) { return new ImmolateOnAttackerTrigger(ai); }
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static Trigger* unstable_affliction(PlayerbotAI* ai) { return new UnstableAfflictionTrigger(ai); }
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static Trigger* unstable_affliction_on_attacker(PlayerbotAI* ai)
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{
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return new UnstableAfflictionOnAttackerTrigger(ai);
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}
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static Trigger* haunt(PlayerbotAI* ai) { return new HauntTrigger(ai); }
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static Trigger* decimation(PlayerbotAI* ai) { return new DecimationTrigger(ai); }
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static Trigger* life_tap_glyph_buff(PlayerbotAI* ai) { return new LifeTapGlyphBuffTrigger(ai); }
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static Trigger* molten_core(PlayerbotAI* ai) { return new MoltenCoreTrigger(ai); }
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static Trigger* metamorphosis(PlayerbotAI* ai) { return new MetamorphosisTrigger(ai); }
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};
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class WarlockAiObjectContextInternal : public NamedObjectContext<Action>
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{
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public:
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WarlockAiObjectContextInternal()
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{
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creators["fel armor"] = &WarlockAiObjectContextInternal::fel_armor;
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creators["demon armor"] = &WarlockAiObjectContextInternal::demon_armor;
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creators["demon skin"] = &WarlockAiObjectContextInternal::demon_skin;
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creators["create healthstone"] = &WarlockAiObjectContextInternal::create_healthstone;
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creators["create firestone"] = &WarlockAiObjectContextInternal::create_firestone;
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creators["create spellstone"] = &WarlockAiObjectContextInternal::create_spellstone;
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creators["spellstone"] = &WarlockAiObjectContextInternal::spellstone;
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creators["summon voidwalker"] = &WarlockAiObjectContextInternal::summon_voidwalker;
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creators["summon felguard"] = &WarlockAiObjectContextInternal::summon_felguard;
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creators["summon felhunter"] = &WarlockAiObjectContextInternal::summon_felhunter;
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creators["summon succubus"] = &WarlockAiObjectContextInternal::summon_succubus;
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creators["summon imp"] = &WarlockAiObjectContextInternal::summon_imp;
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creators["immolate"] = &WarlockAiObjectContextInternal::immolate;
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creators["corruption"] = &WarlockAiObjectContextInternal::corruption;
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creators["corruption on attacker"] = &WarlockAiObjectContextInternal::corruption_on_attacker;
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creators["siphon life"] = &WarlockAiObjectContextInternal::siphon_life;
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creators["siphon life on attacker"] = &WarlockAiObjectContextInternal::siphon_life_on_attacker;
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creators["curse of agony"] = &WarlockAiObjectContextInternal::curse_of_agony;
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creators["curse of agony on attacker"] = &WarlockAiObjectContextInternal::curse_of_agony_on_attacker;
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creators["shadow bolt"] = &WarlockAiObjectContextInternal::shadow_bolt;
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creators["drain soul"] = &WarlockAiObjectContextInternal::drain_soul;
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creators["drain mana"] = &WarlockAiObjectContextInternal::drain_mana;
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creators["drain life"] = &WarlockAiObjectContextInternal::drain_life;
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creators["banish"] = &WarlockAiObjectContextInternal::banish;
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creators["banish on cc"] = &WarlockAiObjectContextInternal::banish_on_cc;
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creators["seed of corruption"] = &WarlockAiObjectContextInternal::seed_of_corruption;
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creators["seed of corruption on attacker"] = &WarlockAiObjectContextInternal::seed_of_corruption_on_attacker;
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creators["rain of fire"] = &WarlockAiObjectContextInternal::rain_of_fire;
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creators["shadowfury"] = &WarlockAiObjectContextInternal::shadowfury;
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creators["life tap"] = &WarlockAiObjectContextInternal::life_tap;
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creators["fear"] = &WarlockAiObjectContextInternal::fear;
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creators["fear on cc"] = &WarlockAiObjectContextInternal::fear_on_cc;
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creators["incinirate"] = &WarlockAiObjectContextInternal::incinirate;
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creators["conflagrate"] = &WarlockAiObjectContextInternal::conflagrate;
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creators["amplify curse"] = &WarlockAiObjectContextInternal::amplify_curse;
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creators["immolate on attacker"] = &WarlockAiObjectContextInternal::immolate_on_attacker;
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creators["unstable affliction"] = &WarlockAiObjectContextInternal::unstable_affliction;
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creators["unstable affliction on attacker"] = &WarlockAiObjectContextInternal::unstable_affliction_on_attacker;
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creators["haunt"] = &WarlockAiObjectContextInternal::haunt;
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creators["demonic empowerment"] = &WarlockAiObjectContextInternal::demonic_empowerment;
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creators["metamorphosis"] = &WarlockAiObjectContextInternal::metamorphosis;
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creators["soul fire"] = &WarlockAiObjectContextInternal::soul_fire;
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creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
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creators["soulstone"] = &WarlockAiObjectContextInternal::soulstone;
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}
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private:
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static Action* amplify_curse(PlayerbotAI* botAI) { return new CastAmplifyCurseAction(botAI); }
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static Action* conflagrate(PlayerbotAI* botAI) { return new CastConflagrateAction(botAI); }
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static Action* incinirate(PlayerbotAI* botAI) { return new CastIncinirateAction(botAI); }
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static Action* fear_on_cc(PlayerbotAI* botAI) { return new CastFearOnCcAction(botAI); }
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static Action* fear(PlayerbotAI* botAI) { return new CastFearAction(botAI); }
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static Action* immolate(PlayerbotAI* botAI) { return new CastImmolateAction(botAI); }
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static Action* summon_imp(PlayerbotAI* botAI) { return new CastSummonImpAction(botAI); }
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static Action* summon_succubus(PlayerbotAI* botAI) { return new CastSummonSuccubusAction(botAI); }
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static Action* fel_armor(PlayerbotAI* botAI) { return new CastFelArmorAction(botAI); }
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static Action* demon_armor(PlayerbotAI* botAI) { return new CastDemonArmorAction(botAI); }
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static Action* demon_skin(PlayerbotAI* botAI) { return new CastDemonSkinAction(botAI); }
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static Action* create_healthstone(PlayerbotAI* botAI) { return new CastCreateHealthstoneAction(botAI); }
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static Action* create_firestone(PlayerbotAI* botAI) { return new CastCreateFirestoneAction(botAI); }
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static Action* create_spellstone(PlayerbotAI* botAI) { return new CastCreateSpellstoneAction(botAI); }
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static Action* spellstone(PlayerbotAI* botAI) { return new UseSpellItemAction(botAI, "spellstone", true); }
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static Action* summon_voidwalker(PlayerbotAI* botAI) { return new CastSummonVoidwalkerAction(botAI); }
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static Action* summon_felguard(PlayerbotAI* botAI) { return new CastSummonFelguardAction(botAI); }
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static Action* summon_felhunter(PlayerbotAI* botAI) { return new CastSummonFelhunterAction(botAI); }
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static Action* corruption(PlayerbotAI* botAI) { return new CastCorruptionAction(botAI); }
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static Action* corruption_on_attacker(PlayerbotAI* botAI) { return new CastCorruptionOnAttackerAction(botAI); }
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static Action* siphon_life(PlayerbotAI* botAI) { return new CastSiphonLifeAction(botAI); }
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static Action* siphon_life_on_attacker(PlayerbotAI* botAI) { return new CastSiphonLifeOnAttackerAction(botAI); }
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static Action* curse_of_agony(PlayerbotAI* botAI) { return new CastCurseOfAgonyAction(botAI); }
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static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI)
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{
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return new CastCurseOfAgonyOnAttackerAction(botAI);
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}
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static Action* shadow_bolt(PlayerbotAI* botAI) { return new CastShadowBoltAction(botAI); }
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static Action* drain_soul(PlayerbotAI* botAI) { return new CastDrainSoulAction(botAI); }
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static Action* drain_mana(PlayerbotAI* botAI) { return new CastDrainManaAction(botAI); }
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static Action* drain_life(PlayerbotAI* botAI) { return new CastDrainLifeAction(botAI); }
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static Action* banish(PlayerbotAI* botAI) { return new CastBanishAction(botAI); }
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static Action* banish_on_cc(PlayerbotAI* botAI) { return new CastBanishAction(botAI); }
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static Action* seed_of_corruption(PlayerbotAI* botAI) { return new CastSeedOfCorruptionAction(botAI); }
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static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI)
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{
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return new CastSeedOfCorruptionOnAttackerAction(botAI);
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}
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static Action* rain_of_fire(PlayerbotAI* botAI) { return new CastRainOfFireAction(botAI); }
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static Action* shadowfury(PlayerbotAI* botAI) { return new CastShadowfuryAction(botAI); }
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static Action* life_tap(PlayerbotAI* botAI) { return new CastLifeTapAction(botAI); }
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static Action* immolate_on_attacker(PlayerbotAI* ai) { return new CastImmolateOnAttackerAction(ai); }
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static Action* unstable_affliction(PlayerbotAI* ai) { return new CastUnstableAfflictionAction(ai); }
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static Action* unstable_affliction_on_attacker(PlayerbotAI* ai)
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{
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return new CastUnstableAfflictionOnAttackerAction(ai);
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}
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static Action* haunt(PlayerbotAI* ai) { return new CastHauntAction(ai); }
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static Action* demonic_empowerment(PlayerbotAI* ai) { return new CastDemonicEmpowermentAction(ai); }
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static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
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static Action* soul_fire(PlayerbotAI* ai) { return new CastSoulFireAction(ai); }
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static Action* incinerate(PlayerbotAI* ai) { return new CastIncinerateAction(ai); }
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static Action* soulstone(PlayerbotAI* ai) { return new UseSoulstoneAction(ai); }
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};
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WarlockAiObjectContext::WarlockAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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{
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strategyContexts.Add(new WarlockStrategyFactoryInternal());
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strategyContexts.Add(new WarlockCombatStrategyFactoryInternal());
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strategyContexts.Add(new NonCombatBuffStrategyFactoryInternal());
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actionContexts.Add(new WarlockAiObjectContextInternal());
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triggerContexts.Add(new WarlockTriggerFactoryInternal());
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}
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