/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "WarlockAiObjectContext.h" #include "DpsWarlockStrategy.h" #include "GenericTriggers.h" #include "GenericWarlockNonCombatStrategy.h" #include "NamedObjectContext.h" #include "Playerbots.h" #include "PullStrategy.h" #include "Strategy.h" #include "TankWarlockStrategy.h" #include "UseItemAction.h" #include "WarlockActions.h" #include "WarlockTriggers.h" class WarlockStrategyFactoryInternal : public NamedObjectContext { public: WarlockStrategyFactoryInternal() { creators["nc"] = &WarlockStrategyFactoryInternal::nc; creators["pull"] = &WarlockStrategyFactoryInternal::pull; creators["aoe"] = &WarlockStrategyFactoryInternal::aoe; creators["dps debuff"] = &WarlockStrategyFactoryInternal::dps_debuff; creators["boost"] = &WarlockStrategyFactoryInternal::boost; creators["cc"] = &WarlockStrategyFactoryInternal::cc; creators["pet"] = &WarlockStrategyFactoryInternal::pet; } private: static Strategy* pet(PlayerbotAI* botAI) { return new WarlockPetStrategy(botAI); } static Strategy* nc(PlayerbotAI* botAI) { return new GenericWarlockNonCombatStrategy(botAI); } static Strategy* aoe(PlayerbotAI* botAI) { return new DpsAoeWarlockStrategy(botAI); } static Strategy* dps_debuff(PlayerbotAI* botAI) { return new DpsWarlockDebuffStrategy(botAI); } static Strategy* pull(PlayerbotAI* botAI) { return new PullStrategy(botAI, "shoot"); } static Strategy* boost(PlayerbotAI* botAI) { return new WarlockBoostStrategy(botAI); } static Strategy* cc(PlayerbotAI* botAI) { return new WarlockCcStrategy(botAI); } }; class WarlockCombatStrategyFactoryInternal : public NamedObjectContext { public: WarlockCombatStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["dps"] = &WarlockCombatStrategyFactoryInternal::dps; creators["tank"] = &WarlockCombatStrategyFactoryInternal::tank; } private: static Strategy* tank(PlayerbotAI* botAI) { return new TankWarlockStrategy(botAI); } static Strategy* dps(PlayerbotAI* botAI) { return new DpsWarlockStrategy(botAI); } }; class NonCombatBuffStrategyFactoryInternal : public NamedObjectContext { public: NonCombatBuffStrategyFactoryInternal() : NamedObjectContext(false, true) { creators["bdps"] = &NonCombatBuffStrategyFactoryInternal::felguard; creators["bmana"] = &NonCombatBuffStrategyFactoryInternal::felhunter; creators["bhealth"] = &NonCombatBuffStrategyFactoryInternal::imp; } private: static Strategy* imp(PlayerbotAI* ai) { return new SummonImpStrategy(ai); } static Strategy* felhunter(PlayerbotAI* ai) { return new SummonFelhunterStrategy(ai); } static Strategy* felguard(PlayerbotAI* ai) { return new SummonFelguardStrategy(ai); } }; class WarlockTriggerFactoryInternal : public NamedObjectContext { public: WarlockTriggerFactoryInternal() { creators["shadow trance"] = &WarlockTriggerFactoryInternal::shadow_trance; creators["demon armor"] = &WarlockTriggerFactoryInternal::demon_armor; creators["no healthstone"] = &WarlockTriggerFactoryInternal::HasHealthstone; creators["no firestone"] = &WarlockTriggerFactoryInternal::HasFirestone; creators["no spellstone"] = &WarlockTriggerFactoryInternal::HasSpellstone; creators["corruption"] = &WarlockTriggerFactoryInternal::corruption; creators["corruption on attacker"] = &WarlockTriggerFactoryInternal::corruption_on_attacker; creators["curse of agony"] = &WarlockTriggerFactoryInternal::curse_of_agony; creators["curse of agony on attacker"] = &WarlockTriggerFactoryInternal::curse_of_agony_on_attacker; creators["banish"] = &WarlockTriggerFactoryInternal::banish; creators["spellstone"] = &WarlockTriggerFactoryInternal::spellstone; creators["backlash"] = &WarlockTriggerFactoryInternal::backlash; creators["fear"] = &WarlockTriggerFactoryInternal::fear; creators["immolate"] = &WarlockTriggerFactoryInternal::immolate; creators["amplify curse"] = &WarlockTriggerFactoryInternal::amplify_curse; creators["siphon life"] = &WarlockTriggerFactoryInternal::siphon_life; creators["siphon life on attacker"] = &WarlockTriggerFactoryInternal::siphon_life_on_attacker; creators["immolate on attacker"] = &WarlockTriggerFactoryInternal::immolate_on_attacker; creators["unstable affliction"] = &WarlockTriggerFactoryInternal::unstable_affliction; creators["unstable affliction on attacker"] = &WarlockTriggerFactoryInternal::unstable_affliction_on_attacker; creators["haunt"] = &WarlockTriggerFactoryInternal::haunt; creators["decimation"] = &WarlockTriggerFactoryInternal::decimation; creators["life tap glyph buff"] = &WarlockTriggerFactoryInternal::life_tap_glyph_buff; creators["molten core"] = &WarlockTriggerFactoryInternal::molten_core; creators["metamorphosis"] = &WarlockTriggerFactoryInternal::metamorphosis; } private: static Trigger* amplify_curse(PlayerbotAI* botAI) { return new AmplifyCurseTrigger(botAI); } static Trigger* shadow_trance(PlayerbotAI* botAI) { return new ShadowTranceTrigger(botAI); } static Trigger* demon_armor(PlayerbotAI* botAI) { return new DemonArmorTrigger(botAI); } static Trigger* HasHealthstone(PlayerbotAI* botAI) { return new HasHealthstoneTrigger(botAI); } static Trigger* HasFirestone(PlayerbotAI* botAI) { return new HasFirestoneTrigger(botAI); } static Trigger* HasSpellstone(PlayerbotAI* botAI) { return new HasSpellstoneTrigger(botAI); } static Trigger* corruption(PlayerbotAI* botAI) { return new CorruptionTrigger(botAI); } static Trigger* corruption_on_attacker(PlayerbotAI* botAI) { return new CorruptionOnAttackerTrigger(botAI); } static Trigger* siphon_life(PlayerbotAI* botAI) { return new SiphonLifeTrigger(botAI); } static Trigger* siphon_life_on_attacker(PlayerbotAI* botAI) { return new SiphonLifeOnAttackerTrigger(botAI); } static Trigger* curse_of_agony(PlayerbotAI* botAI) { return new CurseOfAgonyTrigger(botAI); } static Trigger* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CastCurseOfAgonyOnAttackerTrigger(botAI); } static Trigger* banish(PlayerbotAI* botAI) { return new BanishTrigger(botAI); } static Trigger* spellstone(PlayerbotAI* botAI) { return new SpellstoneTrigger(botAI); } static Trigger* backlash(PlayerbotAI* botAI) { return new BacklashTrigger(botAI); } static Trigger* fear(PlayerbotAI* botAI) { return new FearTrigger(botAI); } static Trigger* immolate(PlayerbotAI* botAI) { return new ImmolateTrigger(botAI); } static Trigger* immolate_on_attacker(PlayerbotAI* ai) { return new ImmolateOnAttackerTrigger(ai); } static Trigger* unstable_affliction(PlayerbotAI* ai) { return new UnstableAfflictionTrigger(ai); } static Trigger* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new UnstableAfflictionOnAttackerTrigger(ai); } static Trigger* haunt(PlayerbotAI* ai) { return new HauntTrigger(ai); } static Trigger* decimation(PlayerbotAI* ai) { return new DecimationTrigger(ai); } static Trigger* life_tap_glyph_buff(PlayerbotAI* ai) { return new LifeTapGlyphBuffTrigger(ai); } static Trigger* molten_core(PlayerbotAI* ai) { return new MoltenCoreTrigger(ai); } static Trigger* metamorphosis(PlayerbotAI* ai) { return new MetamorphosisTrigger(ai); } }; class WarlockAiObjectContextInternal : public NamedObjectContext { public: WarlockAiObjectContextInternal() { creators["fel armor"] = &WarlockAiObjectContextInternal::fel_armor; creators["demon armor"] = &WarlockAiObjectContextInternal::demon_armor; creators["demon skin"] = &WarlockAiObjectContextInternal::demon_skin; creators["create healthstone"] = &WarlockAiObjectContextInternal::create_healthstone; creators["create firestone"] = &WarlockAiObjectContextInternal::create_firestone; creators["create spellstone"] = &WarlockAiObjectContextInternal::create_spellstone; creators["spellstone"] = &WarlockAiObjectContextInternal::spellstone; creators["summon voidwalker"] = &WarlockAiObjectContextInternal::summon_voidwalker; creators["summon felguard"] = &WarlockAiObjectContextInternal::summon_felguard; creators["summon felhunter"] = &WarlockAiObjectContextInternal::summon_felhunter; creators["summon succubus"] = &WarlockAiObjectContextInternal::summon_succubus; creators["summon imp"] = &WarlockAiObjectContextInternal::summon_imp; creators["immolate"] = &WarlockAiObjectContextInternal::immolate; creators["corruption"] = &WarlockAiObjectContextInternal::corruption; creators["corruption on attacker"] = &WarlockAiObjectContextInternal::corruption_on_attacker; creators["siphon life"] = &WarlockAiObjectContextInternal::siphon_life; creators["siphon life on attacker"] = &WarlockAiObjectContextInternal::siphon_life_on_attacker; creators["curse of agony"] = &WarlockAiObjectContextInternal::curse_of_agony; creators["curse of agony on attacker"] = &WarlockAiObjectContextInternal::curse_of_agony_on_attacker; creators["shadow bolt"] = &WarlockAiObjectContextInternal::shadow_bolt; creators["drain soul"] = &WarlockAiObjectContextInternal::drain_soul; creators["drain mana"] = &WarlockAiObjectContextInternal::drain_mana; creators["drain life"] = &WarlockAiObjectContextInternal::drain_life; creators["banish"] = &WarlockAiObjectContextInternal::banish; creators["banish on cc"] = &WarlockAiObjectContextInternal::banish_on_cc; creators["seed of corruption"] = &WarlockAiObjectContextInternal::seed_of_corruption; creators["seed of corruption on attacker"] = &WarlockAiObjectContextInternal::seed_of_corruption_on_attacker; creators["rain of fire"] = &WarlockAiObjectContextInternal::rain_of_fire; creators["shadowfury"] = &WarlockAiObjectContextInternal::shadowfury; creators["life tap"] = &WarlockAiObjectContextInternal::life_tap; creators["fear"] = &WarlockAiObjectContextInternal::fear; creators["fear on cc"] = &WarlockAiObjectContextInternal::fear_on_cc; creators["incinirate"] = &WarlockAiObjectContextInternal::incinirate; creators["conflagrate"] = &WarlockAiObjectContextInternal::conflagrate; creators["amplify curse"] = &WarlockAiObjectContextInternal::amplify_curse; creators["immolate on attacker"] = &WarlockAiObjectContextInternal::immolate_on_attacker; creators["unstable affliction"] = &WarlockAiObjectContextInternal::unstable_affliction; creators["unstable affliction on attacker"] = &WarlockAiObjectContextInternal::unstable_affliction_on_attacker; creators["haunt"] = &WarlockAiObjectContextInternal::haunt; creators["demonic empowerment"] = &WarlockAiObjectContextInternal::demonic_empowerment; creators["metamorphosis"] = &WarlockAiObjectContextInternal::metamorphosis; creators["soul fire"] = &WarlockAiObjectContextInternal::soul_fire; creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate; creators["soulstone"] = &WarlockAiObjectContextInternal::soulstone; } private: static Action* amplify_curse(PlayerbotAI* botAI) { return new CastAmplifyCurseAction(botAI); } static Action* conflagrate(PlayerbotAI* botAI) { return new CastConflagrateAction(botAI); } static Action* incinirate(PlayerbotAI* botAI) { return new CastIncinirateAction(botAI); } static Action* fear_on_cc(PlayerbotAI* botAI) { return new CastFearOnCcAction(botAI); } static Action* fear(PlayerbotAI* botAI) { return new CastFearAction(botAI); } static Action* immolate(PlayerbotAI* botAI) { return new CastImmolateAction(botAI); } static Action* summon_imp(PlayerbotAI* botAI) { return new CastSummonImpAction(botAI); } static Action* summon_succubus(PlayerbotAI* botAI) { return new CastSummonSuccubusAction(botAI); } static Action* fel_armor(PlayerbotAI* botAI) { return new CastFelArmorAction(botAI); } static Action* demon_armor(PlayerbotAI* botAI) { return new CastDemonArmorAction(botAI); } static Action* demon_skin(PlayerbotAI* botAI) { return new CastDemonSkinAction(botAI); } static Action* create_healthstone(PlayerbotAI* botAI) { return new CastCreateHealthstoneAction(botAI); } static Action* create_firestone(PlayerbotAI* botAI) { return new CastCreateFirestoneAction(botAI); } static Action* create_spellstone(PlayerbotAI* botAI) { return new CastCreateSpellstoneAction(botAI); } static Action* spellstone(PlayerbotAI* botAI) { return new UseSpellItemAction(botAI, "spellstone", true); } static Action* summon_voidwalker(PlayerbotAI* botAI) { return new CastSummonVoidwalkerAction(botAI); } static Action* summon_felguard(PlayerbotAI* botAI) { return new CastSummonFelguardAction(botAI); } static Action* summon_felhunter(PlayerbotAI* botAI) { return new CastSummonFelhunterAction(botAI); } static Action* corruption(PlayerbotAI* botAI) { return new CastCorruptionAction(botAI); } static Action* corruption_on_attacker(PlayerbotAI* botAI) { return new CastCorruptionOnAttackerAction(botAI); } static Action* siphon_life(PlayerbotAI* botAI) { return new CastSiphonLifeAction(botAI); } static Action* siphon_life_on_attacker(PlayerbotAI* botAI) { return new CastSiphonLifeOnAttackerAction(botAI); } static Action* curse_of_agony(PlayerbotAI* botAI) { return new CastCurseOfAgonyAction(botAI); } static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CastCurseOfAgonyOnAttackerAction(botAI); } static Action* shadow_bolt(PlayerbotAI* botAI) { return new CastShadowBoltAction(botAI); } static Action* drain_soul(PlayerbotAI* botAI) { return new CastDrainSoulAction(botAI); } static Action* drain_mana(PlayerbotAI* botAI) { return new CastDrainManaAction(botAI); } static Action* drain_life(PlayerbotAI* botAI) { return new CastDrainLifeAction(botAI); } static Action* banish(PlayerbotAI* botAI) { return new CastBanishAction(botAI); } static Action* banish_on_cc(PlayerbotAI* botAI) { return new CastBanishAction(botAI); } static Action* seed_of_corruption(PlayerbotAI* botAI) { return new CastSeedOfCorruptionAction(botAI); } static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI) { return new CastSeedOfCorruptionOnAttackerAction(botAI); } static Action* rain_of_fire(PlayerbotAI* botAI) { return new CastRainOfFireAction(botAI); } static Action* shadowfury(PlayerbotAI* botAI) { return new CastShadowfuryAction(botAI); } static Action* life_tap(PlayerbotAI* botAI) { return new CastLifeTapAction(botAI); } static Action* immolate_on_attacker(PlayerbotAI* ai) { return new CastImmolateOnAttackerAction(ai); } static Action* unstable_affliction(PlayerbotAI* ai) { return new CastUnstableAfflictionAction(ai); } static Action* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new CastUnstableAfflictionOnAttackerAction(ai); } static Action* haunt(PlayerbotAI* ai) { return new CastHauntAction(ai); } static Action* demonic_empowerment(PlayerbotAI* ai) { return new CastDemonicEmpowermentAction(ai); } static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); } static Action* soul_fire(PlayerbotAI* ai) { return new CastSoulFireAction(ai); } static Action* incinerate(PlayerbotAI* ai) { return new CastIncinerateAction(ai); } static Action* soulstone(PlayerbotAI* ai) { return new UseSoulstoneAction(ai); } }; WarlockAiObjectContext::WarlockAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI) { strategyContexts.Add(new WarlockStrategyFactoryInternal()); strategyContexts.Add(new WarlockCombatStrategyFactoryInternal()); strategyContexts.Add(new NonCombatBuffStrategyFactoryInternal()); actionContexts.Add(new WarlockAiObjectContextInternal()); triggerContexts.Add(new WarlockTriggerFactoryInternal()); }