mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-28 07:56:24 +00:00
58 lines
3.2 KiB
C++
58 lines
3.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ShamanNonCombatStrategy.h"
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#include "Playerbots.h"
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void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode("party member dead",
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NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr)));
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triggers.push_back(
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new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("water walking on party",
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NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member critical health",
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NextAction::array(0, new NextAction("riptide on party", 31.0f),
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new NextAction("healing wave on party", 30.0f), NULL)));
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triggers.push_back(new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("riptide on party", 29.0f),
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new NextAction("healing wave on party", 28.0f), NULL)));
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triggers.push_back(new TriggerNode("party member medium health",
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NextAction::array(0, new NextAction("riptide on party", 27.0f),
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new NextAction("healing wave on party", 26.0f), NULL)));
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triggers.push_back(new TriggerNode("party member almost full health",
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NextAction::array(0, new NextAction("riptide on party", 25.0f),
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new NextAction("lesser healing wave on party", 24.0f), NULL)));
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triggers.push_back(
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new TriggerNode("group heal setting", NextAction::array(0, new NextAction("chain heal on party", 27.0f), NULL)));
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triggers.push_back(
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new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member cure poison",
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NextAction::array(0, new NextAction("cure poison on party", 21.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("cure disease", NextAction::array(0, new NextAction("cure disease", 31.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member cure disease",
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NextAction::array(0, new NextAction("cure disease on party", 30.0f), nullptr)));
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}
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void ShamanNonCombatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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NonCombatStrategy::InitMultipliers(multipliers);
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}
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