/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ShamanNonCombatStrategy.h" #include "Playerbots.h" void ShamanNonCombatStrategy::InitTriggers(std::vector& triggers) { NonCombatStrategy::InitTriggers(triggers); triggers.push_back( new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr))); triggers.push_back( new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr))); triggers.push_back( new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr))); triggers.push_back(new TriggerNode( "water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr))); triggers.push_back(new TriggerNode("water walking on party", NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr))); triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("riptide on party", 31.0f), new NextAction("healing wave on party", 30.0f), NULL))); triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("riptide on party", 29.0f), new NextAction("healing wave on party", 28.0f), NULL))); triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("riptide on party", 27.0f), new NextAction("healing wave on party", 26.0f), NULL))); triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("riptide on party", 25.0f), new NextAction("lesser healing wave on party", 24.0f), NULL))); triggers.push_back( new TriggerNode("group heal setting", NextAction::array(0, new NextAction("chain heal on party", 27.0f), NULL))); triggers.push_back( new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr))); triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("cure poison on party", 21.0f), nullptr))); triggers.push_back( new TriggerNode("cure disease", NextAction::array(0, new NextAction("cure disease", 31.0f), nullptr))); triggers.push_back(new TriggerNode("party member cure disease", NextAction::array(0, new NextAction("cure disease on party", 30.0f), nullptr))); } void ShamanNonCombatStrategy::InitMultipliers(std::vector& multipliers) { NonCombatStrategy::InitMultipliers(multipliers); }