Files
mod-playerbots/src/strategy/actions/ReleaseSpiritAction.h
2022-03-12 22:27:09 +01:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RELEASESPIRITACTION_H
#define _PLAYERBOT_RELEASESPIRITACTION_H
#include "Action.h"
#include "ReviveFromCorpseAction.h"
class PlayerbotAI;
class ReleaseSpiritAction : public Action
{
public:
ReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "release") : Action(botAI, name) { }
bool Execute(Event event) override;
};
class AutoReleaseSpiritAction : public ReleaseSpiritAction
{
public:
AutoReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "auto release") : ReleaseSpiritAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
};
class RepopAction : public SpiritHealerAction
{
public:
RepopAction(PlayerbotAI* botAI, std::string const name = "repop") : SpiritHealerAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
};
#endif