/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RELEASESPIRITACTION_H #define _PLAYERBOT_RELEASESPIRITACTION_H #include "Action.h" #include "ReviveFromCorpseAction.h" class PlayerbotAI; class ReleaseSpiritAction : public Action { public: ReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "release") : Action(botAI, name) { } bool Execute(Event event) override; }; class AutoReleaseSpiritAction : public ReleaseSpiritAction { public: AutoReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "auto release") : ReleaseSpiritAction(botAI, name) { } bool Execute(Event event) override; bool isUseful() override; }; class RepopAction : public SpiritHealerAction { public: RepopAction(PlayerbotAI* botAI, std::string const name = "repop") : SpiritHealerAction(botAI, name) { } bool Execute(Event event) override; bool isUseful() override; }; #endif