Files
mod-playerbots/src/strategy/actions/GossipHelloAction.cpp
2024-08-04 10:23:36 +08:00

144 lines
3.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GossipHelloAction.h"
#include "Event.h"
#include "GossipDef.h"
#include "Playerbots.h"
bool GossipHelloAction::Execute(Event event)
{
ObjectGuid guid;
WorldPacket& p = event.getPacket();
if (p.empty())
{
Player* master = GetMaster();
if (master)
guid = master->GetTarget();
}
else
{
p.rpos(0);
p >> guid;
}
if (!guid)
return false;
Creature* pCreature = bot->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
LOG_DEBUG("playerbots",
"[PlayerbotMgr]: HandleMasterIncomingPacket - Received CMSG_GOSSIP_HELLO {} not found or you can't "
"interact with him.",
guid.ToString().c_str());
return false;
}
GossipMenuItemsMapBounds pMenuItemBounds =
sObjectMgr->GetGossipMenuItemsMapBounds(pCreature->GetCreatureTemplate()->GossipMenuId);
if (pMenuItemBounds.first == pMenuItemBounds.second)
return false;
std::string const text = event.getParam();
int32 menuToSelect = -1;
if (text.empty())
{
WorldPacket p1;
p1 << guid;
bot->GetSession()->HandleGossipHelloOpcode(p1);
bot->SetFacingToObject(pCreature);
std::ostringstream out;
out << "--- " << pCreature->GetName() << " ---";
botAI->TellMasterNoFacing(out.str());
TellGossipMenus();
}
else if (!bot->PlayerTalkClass)
{
botAI->TellError("I need to talk first");
return false;
}
else
{
menuToSelect = atoi(text.c_str());
// if (menuToSelect > 0)
// menuToSelect--;
ProcessGossip(menuToSelect);
}
bot->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
return true;
}
void GossipHelloAction::TellGossipText(uint32 textId)
{
if (!textId)
return;
if (GossipText const* text = sObjectMgr->GetGossipText(textId))
{
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++)
{
std::string const text0 = text->Options[i].Text_0;
if (!text0.empty())
botAI->TellMasterNoFacing(text0);
std::string const text1 = text->Options[i].Text_1;
if (!text1.empty())
botAI->TellMasterNoFacing(text1);
}
}
}
void GossipHelloAction::TellGossipMenus()
{
if (!bot->PlayerTalkClass)
return;
Creature* pCreature = bot->GetNPCIfCanInteractWith(GetMaster()->GetTarget(), UNIT_NPC_FLAG_NONE);
GossipMenu& menu = bot->PlayerTalkClass->GetGossipMenu();
if (pCreature)
{
uint32 textId = bot->GetGossipTextId(menu.GetMenuId(), pCreature);
TellGossipText(textId);
}
GossipMenuItemContainer const& items = menu.GetMenuItems();
for (auto iter = items.begin(); iter != items.end(); iter++)
{
GossipMenuItem const* item = &(iter->second);
std::ostringstream out;
out << "[" << iter->first << "] " << item->Message;
botAI->TellMasterNoFacing(out.str());
}
}
bool GossipHelloAction::ProcessGossip(int32 menuToSelect)
{
GossipMenu& menu = bot->PlayerTalkClass->GetGossipMenu();
if (menuToSelect != -1 && !menu.GetItem(menuToSelect))
{
botAI->TellError("Unknown gossip option");
return false;
}
GossipMenuItem const* item = menu.GetItem(menuToSelect);
WorldPacket p;
std::string code;
p << GetMaster()->GetTarget();
p << menu.GetMenuId() << menuToSelect;
p << code;
bot->GetSession()->HandleGossipSelectOptionOpcode(p);
TellGossipMenus();
return true;
}