Files
mod-playerbots/src/strategy/warlock/WarlockTriggers.cpp
2023-06-03 14:01:20 +08:00

45 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "WarlockTriggers.h"
#include "Playerbots.h"
bool DemonArmorTrigger::IsActive()
{
Unit* target = GetTarget();
return !botAI->HasAura("demon skin", target) && !botAI->HasAura("demon armor", target) && !botAI->HasAura("fel armor", target);
}
bool SpellstoneTrigger::IsActive()
{
return BuffTrigger::IsActive() && AI_VALUE2(uint32, "item count", getName()) > 0;
}
bool WarlockConjuredItemTrigger::IsActive()
{
return ItemCountTrigger::IsActive() && AI_VALUE2(uint32, "item count", "soul shard") > 0;
}
bool ImmolateOnAttackerTrigger::IsActive()
{
return DebuffOnAttackerTrigger::IsActive() &&
// !botAI->HasAura("immolate", GetTarget(), false, true) &&
!botAI->HasAura("unstable affliction", GetTarget(), false, true);
}
bool UnstableAfflictionTrigger::IsActive()
{
return DebuffTrigger::IsActive() &&
!botAI->HasAura("immolate", GetTarget(), false, true);
// !botAI->HasAura("unstable affliction", GetTarget(), false, true);
}
bool UnstableAfflictionOnAttackerTrigger::IsActive()
{
return DebuffOnAttackerTrigger::IsActive() &&
!botAI->HasAura("immolate", GetTarget(), false, true);
// !botAI->HasAura("unstable affliction", GetTarget(), false, true);
}