/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "WarlockTriggers.h" #include "Playerbots.h" bool DemonArmorTrigger::IsActive() { Unit* target = GetTarget(); return !botAI->HasAura("demon skin", target) && !botAI->HasAura("demon armor", target) && !botAI->HasAura("fel armor", target); } bool SpellstoneTrigger::IsActive() { return BuffTrigger::IsActive() && AI_VALUE2(uint32, "item count", getName()) > 0; } bool WarlockConjuredItemTrigger::IsActive() { return ItemCountTrigger::IsActive() && AI_VALUE2(uint32, "item count", "soul shard") > 0; } bool ImmolateOnAttackerTrigger::IsActive() { return DebuffOnAttackerTrigger::IsActive() && // !botAI->HasAura("immolate", GetTarget(), false, true) && !botAI->HasAura("unstable affliction", GetTarget(), false, true); } bool UnstableAfflictionTrigger::IsActive() { return DebuffTrigger::IsActive() && !botAI->HasAura("immolate", GetTarget(), false, true); // !botAI->HasAura("unstable affliction", GetTarget(), false, true); } bool UnstableAfflictionOnAttackerTrigger::IsActive() { return DebuffOnAttackerTrigger::IsActive() && !botAI->HasAura("immolate", GetTarget(), false, true); // !botAI->HasAura("unstable affliction", GetTarget(), false, true); }