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24 lines
825 B
C++
24 lines
825 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "MageActions.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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Value<Unit*>* CastPolymorphAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", getName()); }
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bool CastFrostNovaAction::isUseful()
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{
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return sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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}
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bool CastConeOfColdAction::isUseful()
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{
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bool facingTarget = AI_VALUE2(bool, "facing", "current target");
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bool targetClose = sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f);
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return facingTarget && targetClose;
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}
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