/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "MageActions.h" #include "Playerbots.h" #include "ServerFacade.h" Value* CastPolymorphAction::GetTargetValue() { return context->GetValue("cc target", getName()); } bool CastFrostNovaAction::isUseful() { return sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f); } bool CastConeOfColdAction::isUseful() { bool facingTarget = AI_VALUE2(bool, "facing", "current target"); bool targetClose = sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", GetTargetName()), 10.f); return facingTarget && targetClose; }