Files
mod-playerbots/src/strategy/values/NearestUnitsValue.cpp
2024-08-04 10:23:36 +08:00

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587 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NearestUnitsValue.h"
#include "Playerbots.h"
GuidVector NearestUnitsValue::Calculate()
{
std::list<Unit*> targets;
FindUnits(targets);
GuidVector results;
for (Unit* unit : targets)
{
if (AcceptUnit(unit) && (ignoreLos || bot->IsWithinLOSInMap(unit)))
results.push_back(unit->GetGUID());
}
return results;
}