/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "NearestUnitsValue.h" #include "Playerbots.h" GuidVector NearestUnitsValue::Calculate() { std::list targets; FindUnits(targets); GuidVector results; for (Unit* unit : targets) { if (AcceptUnit(unit) && (ignoreLos || bot->IsWithinLOSInMap(unit))) results.push_back(unit->GetGUID()); } return results; }