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mod-playerbots/src/strategy/actions/FollowActions.h
2024-08-04 10:23:36 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_FOLLOWACTIONS_H
#define _PLAYERBOT_FOLLOWACTIONS_H
#include "MovementActions.h"
class PlayerbotAI;
class FollowAction : public MovementAction
{
public:
FollowAction(PlayerbotAI* botAI, std::string const name = "follow") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
bool CanDeadFollow(Unit* target);
};
class FleeToMasterAction : public FollowAction
{
public:
FleeToMasterAction(PlayerbotAI* botAI) : FollowAction(botAI, "flee to master") {}
bool Execute(Event event) override;
bool isUseful() override;
};
#endif