/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_FOLLOWACTIONS_H #define _PLAYERBOT_FOLLOWACTIONS_H #include "MovementActions.h" class PlayerbotAI; class FollowAction : public MovementAction { public: FollowAction(PlayerbotAI* botAI, std::string const name = "follow") : MovementAction(botAI, name) {} bool Execute(Event event) override; bool isUseful() override; bool CanDeadFollow(Unit* target); }; class FleeToMasterAction : public FollowAction { public: FleeToMasterAction(PlayerbotAI* botAI) : FollowAction(botAI, "flee to master") {} bool Execute(Event event) override; bool isUseful() override; }; #endif