Files
mod-playerbots/src/strategy/values/HasTotemValue.cpp
2023-06-08 10:37:13 +08:00

33 lines
939 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "HasTotemValue.h"
#include "Playerbots.h"
char* strstri(char const* str1, char const* str2);
bool HasTotemValue::Calculate()
{
GuidVector units = *context->GetValue<GuidVector>("nearest npcs");
for (ObjectGuid const guid : units)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit)
continue;
Creature* creature = dynamic_cast<Creature*>(unit);
if (!creature || !creature->IsTotem())
continue;
if (creature->GetOwner() != bot) {
continue;
}
if (strstri(creature->GetName().c_str(), qualifier.c_str()) && bot->GetDistance(creature) <= botAI->GetRange("spell"))
return true;
}
return false;
}