/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "HasTotemValue.h" #include "Playerbots.h" char* strstri(char const* str1, char const* str2); bool HasTotemValue::Calculate() { GuidVector units = *context->GetValue("nearest npcs"); for (ObjectGuid const guid : units) { Unit* unit = botAI->GetUnit(guid); if (!unit) continue; Creature* creature = dynamic_cast(unit); if (!creature || !creature->IsTotem()) continue; if (creature->GetOwner() != bot) { continue; } if (strstri(creature->GetName().c_str(), qualifier.c_str()) && bot->GetDistance(creature) <= botAI->GetRange("spell")) return true; } return false; }