mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
* New rpg startup speed up and refactor * New rpg do quest * Fix invalid height in quest poi * Add quest accept and reward limitation * New rpg quest improvement * Organize quest log, reward quests and fix grind target * Quest dropped statistic and remove redundant code * Decrease grind relevance lower than loot * Fix new rpg drop quest * Go to reward quest instead of innkeeper when quest completed * Fix incorrect logic in do quest reward * Fix reset quests in factory * Fix crash on grind target value Co-authored-by: SaW <swerkhoven@outlook.com> * Fix a minor error in DoCompletedQuest * Let bots get rid of impossible quests faster * Increase loot fluency (especially for caster) * Remove seasonal quests from auto accept * Enhance quest accept condition check * Add questgiver check (limit acceptation of quest 7946) * Questgiver check and localization * Near npc fix * Fix quest item report * Add lowPriorityQuest set for quests can not be done * Improve gameobjects loot * Do complete quest * FIx move far to teleport check * Accept or reward quest from game objects * Fix possible crash in rpg game objects * Fix ChooseNpcOrGameObjectToInteract crash --------- Co-authored-by: SaW <swerkhoven@outlook.com>
28 lines
892 B
C++
28 lines
892 B
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "GrindingStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
NextAction** GrindingStrategy::getDefaultActions()
|
|
{
|
|
return NextAction::array(0,
|
|
new NextAction("drink", 4.2f),
|
|
new NextAction("food", 4.1f),
|
|
nullptr);
|
|
}
|
|
|
|
void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
// reduce lower than loot
|
|
triggers.push_back(
|
|
new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 4.0f), nullptr)));
|
|
}
|
|
|
|
void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("move random", 1.5f), NULL)));
|
|
} |