/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GrindingStrategy.h" #include "Playerbots.h" NextAction** GrindingStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("drink", 4.2f), new NextAction("food", 4.1f), nullptr); } void GrindingStrategy::InitTriggers(std::vector& triggers) { // reduce lower than loot triggers.push_back( new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 4.0f), nullptr))); } void MoveRandomStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("move random", 1.5f), NULL))); }