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mod-playerbots/src/strategy/values/NearestNonBotPlayersValue.h
2024-08-04 10:23:36 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTNONBOTPLAYERSVALUE_H
#define _PLAYERBOT_NEARESTNONBOTPLAYERSVALUE_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestNonBotPlayersValue : public NearestUnitsValue
{
public:
NearestNonBotPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->grindDistance)
: NearestUnitsValue(botAI, "nearest non bot players", range, true)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif