/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_NEARESTNONBOTPLAYERSVALUE_H #define _PLAYERBOT_NEARESTNONBOTPLAYERSVALUE_H #include "NearestUnitsValue.h" #include "PlayerbotAIConfig.h" class PlayerbotAI; class NearestNonBotPlayersValue : public NearestUnitsValue { public: NearestNonBotPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->grindDistance) : NearestUnitsValue(botAI, "nearest non bot players", range, true) { } protected: void FindUnits(std::list& targets) override; bool AcceptUnit(Unit* unit) override; }; #endif