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https://github.com/mod-playerbots/mod-playerbots.git
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* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)" This reverts commit3fff58df1a. * Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)" This reverts commitca2e2ef0db. * Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)" This reverts commit4e3ac609bd. * Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)" This reverts commitc6b0424c29. * Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)" This reverts commit2e0a161623. * Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)" This reverts commite4ea8e2694. * Revert "Dont wait to travel when in combat. (#1524)" This reverts commitddfa919154. * Revert "nullptr fix (#1523)" This reverts commit380312ffd2. * Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)" This reverts commit872e417613. * Revert "nullptr exception (#1520)" This reverts commit3d28a81508. * Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)" This reverts commitbcd6f5bc06.
188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
#include "RaidVoAActions.h"
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#include "RaidVoATriggers.h"
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#include "Define.h"
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#include "Event.h"
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#include "Group.h"
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#include "ObjectGuid.h"
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#include "Player.h"
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#include "Playerbots.h"
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#include "Unit.h"
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const Position VOA_EMALON_RESTORE_POSITION = Position(-221.8f, -243.8f, 96.8f, 4.7f);
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bool EmalonMarkBossAction::Execute(Event event)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "emalon the storm watcher");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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bool isMainTank = botAI->IsMainTank(bot);
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
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{
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// Iterate through the first 3 bot tanks to assign the Skull marker
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for (int i = 0; i < 3; ++i)
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
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{
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Group* group = bot->GetGroup();
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if (group && boss)
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{
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int8 skullIndex = 7; // Skull
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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// If there's no skull set yet, or the skull is on a different target, set boss
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if (!currentSkullTarget || (boss->GetGUID() != currentSkullTarget))
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), boss->GetGUID());
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return true;
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}
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}
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break; // Stop after finding the first valid bot tank
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}
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}
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}
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else if (isMainTank) // Bot is the main tank
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{
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Group* group = bot->GetGroup();
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if (group)
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{
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int8 skullIndex = 7; // Skull
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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// If there's no skull set yet, or the skull is on a different target, set the Eonar's Gift
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if (!currentSkullTarget || (boss->GetGUID() != currentSkullTarget))
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), boss->GetGUID());
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return true;
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}
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}
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}
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return false;
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}
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bool EmalonMarkBossAction::isUseful()
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{
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EmalonMarkBossTrigger emalonMarkBossTrigger(botAI);
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return emalonMarkBossTrigger.IsActive();
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}
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bool EmalonLightingNovaAction::Execute(Event event)
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{
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const float radius = 25.0f; // 20 yards + 5 yard for safety for 10 man. For 25man there is no maximum range but 25 yards should be ok
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Unit* boss = AI_VALUE2(Unit*, "find target", "emalon the storm watcher");
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if (!boss)
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return false;
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float currentDistance = bot->GetDistance2d(boss);
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if (currentDistance < radius)
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{
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return MoveAway(boss, radius - currentDistance);
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}
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return false;
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}
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bool EmalonLightingNovaAction::isUseful()
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{
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EmalonLightingNovaTrigger emalonLightingNovaTrigger(botAI);
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return emalonLightingNovaTrigger.IsActive();
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}
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bool EmalonOverchargeAction::Execute(Event event)
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{
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// Check if there is any overcharged minion
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Unit* minion = nullptr;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (!unit)
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continue;
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uint32 entry = unit->GetEntry();
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if (entry == NPC_TEMPEST_MINION && unit->HasAura(AURA_OVERCHARGE))
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{
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minion = unit;
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break;
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}
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}
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if (!minion)
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{
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return false;
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}
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bool isMainTank = botAI->IsMainTank(bot);
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
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{
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// Iterate through the first 3 bot tanks to assign the Skull marker
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for (int i = 0; i < 3; ++i)
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
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{
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Group* group = bot->GetGroup();
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if (group && minion)
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{
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int8 skullIndex = 7; // Skull
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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// If there's no skull set yet, or the skull is on a different target, set Tempest Minion
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if (!currentSkullTarget || (minion->GetGUID() != currentSkullTarget))
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), minion->GetGUID());
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return true;
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}
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}
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break; // Stop after finding the first valid bot tank
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}
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}
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}
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else if (isMainTank) // Bot is the main tank
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{
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Group* group = bot->GetGroup();
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if (group)
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{
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int8 skullIndex = 7; // Skull
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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// If there's no skull set yet, or the skull is on a different target, set the Eonar's Gift
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if (!currentSkullTarget || (minion->GetGUID() != currentSkullTarget))
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), minion->GetGUID());
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return true;
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}
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}
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}
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return false;
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}
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bool EmalonOverchargeAction::isUseful()
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{
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EmalonOverchargeTrigger emalonOverchargeTrigger(botAI);
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return emalonOverchargeTrigger.IsActive();
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}
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bool EmalonFallFromFloorAction::Execute(Event event)
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{
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return bot->TeleportTo(bot->GetMapId(), VOA_EMALON_RESTORE_POSITION.GetPositionX(),
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VOA_EMALON_RESTORE_POSITION.GetPositionY(), VOA_EMALON_RESTORE_POSITION.GetPositionZ(),
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VOA_EMALON_RESTORE_POSITION.GetOrientation());
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}
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bool EmalonFallFromFloorAction::isUseful()
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{
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EmalonFallFromFloorTrigger emalonFallFromFloorTrigger(botAI);
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return emalonFallFromFloorTrigger.IsActive();
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}
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