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https://github.com/mod-playerbots/mod-playerbots.git
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25 lines
858 B
C++
25 lines
858 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "FleeStrategy.h"
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#include "Playerbots.h"
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void FleeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("panic", { NextAction("flee", ACTION_EMERGENCY + 9) }));
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triggers.push_back(
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new TriggerNode("outnumbered", { NextAction("flee", ACTION_EMERGENCY + 9) }));
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triggers.push_back(
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new TriggerNode("critical health", { NextAction("flee", ACTION_MEDIUM_HEAL) }));
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}
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void FleeFromAddsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("has nearest adds", { NextAction("runaway", 50.0f) }));
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}
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