Files
mod-playerbots/src/Ai/Base/Strategy/FleeStrategy.cpp

25 lines
858 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FleeStrategy.h"
#include "Playerbots.h"
void FleeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("panic", { NextAction("flee", ACTION_EMERGENCY + 9) }));
triggers.push_back(
new TriggerNode("outnumbered", { NextAction("flee", ACTION_EMERGENCY + 9) }));
triggers.push_back(
new TriggerNode("critical health", { NextAction("flee", ACTION_MEDIUM_HEAL) }));
}
void FleeFromAddsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("has nearest adds", { NextAction("runaway", 50.0f) }));
}