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https://github.com/mod-playerbots/mod-playerbots.git
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Warning: Dont change this PR as draft to make it testable DONT REVIEW UNTIL Codestyle C++ workflow dont pass
410 lines
12 KiB
C++
410 lines
12 KiB
C++
#include <algorithm>
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#include <map>
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#include "RaidKarazhanHelpers.h"
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#include "RaidKarazhanActions.h"
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#include "AiObjectContext.h"
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#include "PlayerbotMgr.h"
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#include "Position.h"
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#include "Spell.h"
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const Position KARAZHAN_MAIDEN_OF_VIRTUE_BOSS_POSITION = Position(-10945.881f, -2103.782f, 92.712f);
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const Position KARAZHAN_MAIDEN_OF_VIRTUE_RANGED_POSITION[8] =
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{
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{ -10931.178f, -2116.580f, 92.179f },
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{ -10925.828f, -2102.425f, 92.180f },
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{ -10933.089f, -2088.5017f, 92.180f },
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{ -10947.59f, -2082.8147f, 92.180f },
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{ -10960.912f, -2090.4368f, 92.179f },
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{ -10966.017f, -2105.288f, 92.175f },
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{ -10959.242f, -2119.6172f, 92.180f },
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{ -10944.495f, -2123.857f, 92.180f },
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};
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const Position KARAZHAN_BIG_BAD_WOLF_BOSS_POSITION = Position(-10913.391f, -1773.508f, 90.477f);
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const Position KARAZHAN_BIG_BAD_WOLF_RUN_POSITION[4] =
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{
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{ -10875.456f, -1779.036f, 90.477f },
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{ -10872.281f, -1751.638f, 90.477f },
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{ -10910.492f, -1747.401f, 90.477f },
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{ -10913.391f, -1773.508f, 90.477f },
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};
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const Position KARAZHAN_THE_CURATOR_BOSS_POSITION = Position(-11139.463f, -1884.645f, 165.765f);
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void RaidKarazhanHelpers::MarkTargetWithSkull(Unit* target)
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{
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if (!target)
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{
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return;
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}
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if (Group* group = bot->GetGroup())
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{
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constexpr uint8_t skullIconId = 7;
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ObjectGuid skullGuid = group->GetTargetIcon(skullIconId);
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if (skullGuid != target->GetGUID())
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{
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group->SetTargetIcon(skullIconId, bot->GetGUID(), target->GetGUID());
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}
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}
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}
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Unit* RaidKarazhanHelpers::GetFirstAliveUnit(const std::vector<Unit*>& units)
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{
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for (Unit* unit : units)
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{
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if (unit && unit->IsAlive())
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{
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return unit;
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}
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}
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return nullptr;
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}
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Unit* RaidKarazhanHelpers::GetFirstAliveUnitByEntry(uint32 entry)
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{
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const GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto const& npcGuid : npcs)
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{
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Unit* unit = botAI->GetUnit(npcGuid);
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if (unit && unit->IsAlive() && unit->GetEntry() == entry)
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{
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return unit;
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}
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}
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return nullptr;
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}
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Unit* RaidKarazhanHelpers::GetNearestPlayerInRadius(float radius)
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{
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member || !member->IsAlive() || member == bot)
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{
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continue;
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}
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if (bot->GetExactDist2d(member) < radius)
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{
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return member;
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}
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}
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}
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return nullptr;
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}
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bool RaidKarazhanHelpers::IsFlameWreathActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "shade of aran");
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Spell* currentSpell = boss ? boss->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
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if (currentSpell && currentSpell->m_spellInfo && currentSpell->m_spellInfo->Id == SPELL_FLAME_WREATH)
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{
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return true;
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}
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member || !member->IsAlive())
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{
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continue;
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}
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if (member->HasAura(SPELL_AURA_FLAME_WREATH))
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{
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return true;
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}
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}
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}
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return false;
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}
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// Red beam blockers: tank bots, no Nether Exhaustion Red
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std::vector<Player*> RaidKarazhanHelpers::GetRedBlockers()
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{
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std::vector<Player*> redBlockers;
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member || !member->IsAlive() || !botAI->IsTank(member) || !GET_PLAYERBOT_AI(member) ||
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member->HasAura(SPELL_NETHER_EXHAUSTION_RED))
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{
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continue;
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}
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redBlockers.push_back(member);
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}
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}
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return redBlockers;
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}
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// Blue beam blockers: non-Rogue/Warrior DPS bots, no Nether Exhaustion Blue and ≤25 stacks of Blue Beam debuff
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std::vector<Player*> RaidKarazhanHelpers::GetBlueBlockers()
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{
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std::vector<Player*> blueBlockers;
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member || !member->IsAlive() || !GET_PLAYERBOT_AI(member))
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{
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continue;
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}
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bool isDps = botAI->IsDps(member);
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bool isWarrior = member->getClass() == CLASS_WARRIOR;
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bool isRogue = member->getClass() == CLASS_ROGUE;
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bool hasExhaustion = member->HasAura(SPELL_NETHER_EXHAUSTION_BLUE);
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Aura* blueBuff = member->GetAura(SPELL_BLUE_BEAM_DEBUFF);
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bool overStack = blueBuff && blueBuff->GetStackAmount() >= 26;
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if (isDps && !isWarrior && !isRogue && !hasExhaustion && !overStack)
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{
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blueBlockers.push_back(member);
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}
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}
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}
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return blueBlockers;
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}
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// Green beam blockers:
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// (1) Rogue and non-tank Warrior bots, no Nether Exhaustion Green
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// (2) Healer bots, no Nether Exhaustion Green and ≤25 stacks of Green Beam debuff
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std::vector<Player*> RaidKarazhanHelpers::GetGreenBlockers()
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{
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std::vector<Player*> greenBlockers;
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member || !member->IsAlive() || !GET_PLAYERBOT_AI(member))
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{
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continue;
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}
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bool hasExhaustion = member->HasAura(SPELL_NETHER_EXHAUSTION_GREEN);
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Aura* greenBuff = member->GetAura(SPELL_GREEN_BEAM_DEBUFF);
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bool overStack = greenBuff && greenBuff->GetStackAmount() >= 26;
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bool isRogue = member->getClass() == CLASS_ROGUE;
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bool isDpsWarrior = member->getClass() == CLASS_WARRIOR && botAI->IsDps(member);
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bool eligibleRogueWarrior = (isRogue || isDpsWarrior) && !hasExhaustion;
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bool isHealer = botAI->IsHeal(member);
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bool eligibleHealer = isHealer && !hasExhaustion && !overStack;
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if (eligibleRogueWarrior || eligibleHealer)
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{
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greenBlockers.push_back(member);
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}
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}
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}
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return greenBlockers;
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}
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Position RaidKarazhanHelpers::GetPositionOnBeam(Unit* boss, Unit* portal, float distanceFromBoss)
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{
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float bx = boss->GetPositionX();
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float by = boss->GetPositionY();
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float bz = boss->GetPositionZ();
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float px = portal->GetPositionX();
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float py = portal->GetPositionY();
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float dx = px - bx;
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float dy = py - by;
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float length = sqrt(dx*dx + dy*dy);
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if (length == 0.0f)
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{
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return Position(bx, by, bz);
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}
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dx /= length;
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dy /= length;
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float targetX = bx + dx * distanceFromBoss;
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float targetY = by + dy * distanceFromBoss;
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float targetZ = bz;
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return Position(targetX, targetY, targetZ);
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}
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std::tuple<Player*, Player*, Player*> RaidKarazhanHelpers::GetCurrentBeamBlockers()
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{
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static ObjectGuid currentRedBlocker;
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static ObjectGuid currentGreenBlocker;
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static ObjectGuid currentBlueBlocker;
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Player* redBlocker = nullptr;
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Player* greenBlocker = nullptr;
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Player* blueBlocker = nullptr;
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std::vector<Player*> redBlockers = GetRedBlockers();
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if (!redBlockers.empty())
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{
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auto it = std::find_if(redBlockers.begin(), redBlockers.end(), [](Player* p)
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{
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return p && p->GetGUID() == currentRedBlocker;
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});
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if (it != redBlockers.end())
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{
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redBlocker = *it;
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}
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else
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{
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redBlocker = redBlockers.front();
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}
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currentRedBlocker = redBlocker ? redBlocker->GetGUID() : ObjectGuid::Empty;
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}
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else
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{
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currentRedBlocker = ObjectGuid::Empty;
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redBlocker = nullptr;
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}
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std::vector<Player*> greenBlockers = GetGreenBlockers();
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if (!greenBlockers.empty())
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{
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auto it = std::find_if(greenBlockers.begin(), greenBlockers.end(), [](Player* p)
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{
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return p && p->GetGUID() == currentGreenBlocker;
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});
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if (it != greenBlockers.end())
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{
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greenBlocker = *it;
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}
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else
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{
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greenBlocker = greenBlockers.front();
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}
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currentGreenBlocker = greenBlocker ? greenBlocker->GetGUID() : ObjectGuid::Empty;
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}
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else
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{
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currentGreenBlocker = ObjectGuid::Empty;
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greenBlocker = nullptr;
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}
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std::vector<Player*> blueBlockers = GetBlueBlockers();
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if (!blueBlockers.empty())
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{
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auto it = std::find_if(blueBlockers.begin(), blueBlockers.end(), [](Player* p)
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{
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return p && p->GetGUID() == currentBlueBlocker;
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});
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if (it != blueBlockers.end())
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{
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blueBlocker = *it;
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}
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else
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{
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blueBlocker = blueBlockers.front();
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}
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currentBlueBlocker = blueBlocker ? blueBlocker->GetGUID() : ObjectGuid::Empty;
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}
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else
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{
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currentBlueBlocker = ObjectGuid::Empty;
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blueBlocker = nullptr;
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}
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return std::make_tuple(redBlocker, greenBlocker, blueBlocker);
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}
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std::vector<Unit*> RaidKarazhanHelpers::GetAllVoidZones()
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{
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std::vector<Unit*> voidZones;
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const float radius = 30.0f;
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const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
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for (auto const& npcGuid : npcs)
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{
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Unit* unit = botAI->GetUnit(npcGuid);
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if (!unit || unit->GetEntry() != NPC_VOID_ZONE)
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{
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continue;
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}
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float dist = bot->GetExactDist2d(unit);
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if (dist < radius)
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{
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voidZones.push_back(unit);
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}
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}
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return voidZones;
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}
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bool RaidKarazhanHelpers::IsSafePosition(float x, float y, float z,
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const std::vector<Unit*>& hazards, float hazardRadius)
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{
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for (Unit* hazard : hazards)
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{
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float dist = std::sqrt(std::pow(x - hazard->GetPositionX(), 2) + std::pow(y - hazard->GetPositionY(), 2));
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if (dist < hazardRadius)
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{
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return false;
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}
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}
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return true;
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}
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std::vector<Unit*> RaidKarazhanHelpers::GetSpawnedInfernals() const
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{
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std::vector<Unit*> infernals;
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const GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
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for (auto const& npcGuid : npcs)
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{
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Unit* unit = botAI->GetUnit(npcGuid);
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if (unit && unit->GetEntry() == NPC_NETHERSPITE_INFERNAL)
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{
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infernals.push_back(unit);
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}
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}
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return infernals;
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}
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bool RaidKarazhanHelpers::IsStraightPathSafe(const Position& start, const Position& target, const std::vector<Unit*>& hazards, float hazardRadius, float stepSize)
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{
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float sx = start.GetPositionX();
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float sy = start.GetPositionY();
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float sz = start.GetPositionZ();
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float tx = target.GetPositionX();
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float ty = target.GetPositionY();
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float tz = target.GetPositionZ();
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float totalDist = std::sqrt(std::pow(tx - sx, 2) + std::pow(ty - sy, 2));
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if (totalDist == 0.0f)
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{
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return true;
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}
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for (float checkDist = 0.0f; checkDist <= totalDist; checkDist += stepSize)
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{
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float t = checkDist / totalDist;
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float checkX = sx + (tx - sx) * t;
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float checkY = sy + (ty - sy) * t;
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float checkZ = sz + (tz - sz) * t;
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for (Unit* hazard : hazards)
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{
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float hazardDist = std::sqrt(std::pow(checkX - hazard->GetPositionX(), 2) + std::pow(checkY - hazard->GetPositionY(), 2));
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if (hazardDist < hazardRadius)
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{
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return false;
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}
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}
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}
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return true;
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}
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