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38 lines
974 B
C++
38 lines
974 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "ForgeOfSoulsTriggers.h"
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const Position BRONJAHM_TANK_POSITION = Position(5297.920f, 2506.698f, 686.068f);
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class MoveFromBronjahmAction : public MovementAction
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{
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public:
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MoveFromBronjahmAction(PlayerbotAI* ai) : MovementAction(ai, "move from bronjahm") {}
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bool Execute(Event event) override;
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};
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class AttackCorruptedSoulFragmentAction : public AttackAction
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{
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public:
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AttackCorruptedSoulFragmentAction(PlayerbotAI* ai) : AttackAction(ai, "attack corrupted soul fragment") {}
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bool Execute(Event event) override;
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};
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class BronjahmGroupPositionAction : public AttackAction
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{
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public:
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BronjahmGroupPositionAction(PlayerbotAI* ai) : AttackAction(ai, "bronjahm group position") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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